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Title: GLScene/id

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1+### Tentang
2+
3+GLScene adalah librari 3D berbasiskan OpenGL. Awalnya ditulis untuk Delphi, sekarang berjalan dalam C++ Builder, Kylix, Delphi dan Lazarus.
4+
5+Karakteristik utamanya adalah :
6+
7+Deskripsi Scene
8+
9+- struktur obyek hirarkis, dengan banyak obyek sebanyak yang dibolehkan oleh memori, sangat mudah diperluas
10+- manajemen scene interaktif (banyak para ahli Delphi)
11+- mudah untuk menggunakan fungsi rotasi dan perpindahan untuk setiap obyek
12+- obyek pradefinisi (semua standar dari kubus sampai teapot ke sprite), mudah diperluas
13+- obyek struktural (kubus dummy, obyek proxy) untuk mengatur obyek gabungan
14+- obyek prosedural (heightfield, revolusi tebal, pipa, tesselators...)
15+- mendukung obyek 2D dan 1D (sprites, garis dengan dukungan spline) teritegrasi penuh
16+- obyek HUD (sprites dirender dalam koordinat 2D)
17+- obyek utilitas (jaring, skydome, panah...)
18+- mendukung kelas untuk mengakses OpenGL secara langsung
19+- kamera dan obyek cahaya yang dapat dipakai di mana saja dalam hirarki obyek scene
20+- perilaku obyek dapat disertakan ke obyek untuk keperluan animasi, mudah diperluas
21+- efek spesial per-obyek (sebelum/setelah merender obyek dan efek setelah scene), mudah diperluas
22+- mendukung sistem partikel, setiap obyek atau struktur obyek dapat berupa partikel
23+- mengimpor file 3D Studio dengan perhitungan vektor normal otomatis dan tepat (menggunakan *pelembutan grup file) dan mengimpor koodinat tekstur
24+- Mengimpor format lain : OBJ/OBJF, SMD, MD2, STL, TIN, PLY
25+
26+Material
27+
28+- mudah digunakan, dioptimasi, obyek material
29+- librari material untuk berbagi dan pemakaian ulang material
30+- dukungan ambient, diffuse, emission, specular dan shininess
31+- dukungan mode blending (transparansi, aditif...)
32+- pembuatan otomatis alpha-channel
33+- dukungan untuk format tekstur OpenGL, termasuk yang dikompresi (DXT, S3TC dll.)
34+- dukungan plug-in shaders generik
35+- dukungan kelas Cg shaders tingkat tinggi
36+- dukungan gambar polymorphic untuk tekstur (membolehkan format dan juga sebagai tekstur prosedural), dapat diperluas dengan mudah
37+- lebih dari 150 warna pra-definisi seperti clrCornflowerBlue atau clrCoolCopper (dapat diperluas dengan mudah)
38+- sebagai tambahan ke warna standar dan spesifikasi langsung RGBA
39+- mudah menggunakan perpindahan tekstur dan properti skala, secara independen dari koordinat tekstur
40+- dukungan kelas Bitmap 32 bit
41+
42+Rendering
43+
44+- automatically uses the hardware OpenGL driver if available
45+- a well working camera model using focal length and targeting
46+- multiple viewers for one or more scenes, easy change of view through camera selection
47+- fog and depth-of-view support
48+- render to a file, a bitmap or to the printer in any color and pixel resolution
49+- full screen support with dynamic resolution changes
50+- reflections and mirror effects
51+- dynamic shadow casting
52+- high-performance scene-wide transparent particles system support
53+- automatic frustrum culling (hierarchical or per-object)
54+
55+Animasi
56+
57+- propagation of time progression events
58+- skeletal animation (multiple bones per vertex)
59+- frame interpolation and morph targets
60+- easily extendable Behaviours
61+- dynamic physics : inertia, acceleration, damping and force application
62+- automatic, realtime scene cadenceing
63+
64+Antar muka
65+
66+- easy-to-use functions to determine picked objects
67+- helper functions for camera movements
68+- helper functions for picked object's translation
69+- helper functions for converting between screen and world coordinates, raycasting
70+
71+Utilitas
72+
73+- optimized geometry functions and utilities (vector, quaternion and matrix...)
74+- cubic spline support functions and class
75+- mesh manipulation and optimization (stripification, vertex-cache awareness, etc.)
76+- component to make full-featured screen-saver in a few clicks
77+- precise frame speed determination
78+- asynchronous timer (multi-threaded)
79+- joystick support
80+- asynchronous keyboard access, keymap support
81+
82+### Foto layar
83+
84+![](/wiki-images/5/5c/Gl_effect.jpg) ![](/wiki-images/f/f5/Gl_cel.jpg) ![](/wiki-images/5/50/Gl_trinity.jpg)\
85+![](/wiki-images/4/49/Gl_ode.jpg)
86+
87+### Pembuat
88+
89+Pembuat: awalnya oleh Mike Lischke\
90+saat ini dipelihara oleh Eric Grange\
91+Peralihan LCL: Christian Ulrich
92+
93+### Download
94+
95+#### Terbaru (v1.0.0.2)
96+
97+- Rilis snapshot baru dapat ditemukan di [halaman File Lazarus CCR](http://sourceforge.net/project/showfiles.php?group_id=92177&package_id=185641).
98+
99+This should be almost identical to the original cvs repository of today in terms of functionality and bugfixes, however, there are still some parts missing. There wont be a "Lazarus-with-GLScene-Installer" with this new release, unless someone else creates it. --Crossbuilder 20:16, 18 July 2007 (CEST)
100+
101+#### Kuno
102+
103+Rilis lebih lama (version 0.9.1.6) dapat ditemukan di [halaman File Lazarus CCR](http://sourceforge.net/project/showfiles.php?group_id=92177&package_id=98986&release_id=364007) bersama dengan instalator lazarus dengan GLScene already dalam Lazarus IDE dan GLScene demo. PEMUTAKHIRAN: Ini sangat lama sekarang. Jika memungkinkan, gunakan svn checkout (lihat di bawah).
104+
105+### SVN
106+
107+anda dapat melakukan checkout ke sumber terbaru dari\
108+<http://svn.freepascal.org/svn/fpcprojects/glscene/trunk/>\
109+Perintahnya adalah:\
110+
111+ svn co http://svn.freepascal.org/svn/fpcprojects/glscene/trunk glscene
112+
113+Ini akan men-download repositori trunk (utama) ke direktori "glscene" kapan saja anda memanggil perintah itu.
114+
115+Dalam windows anda dapat menggunakan klien seperti Tortoise SVN dan yang lainnya.
116+
117+### Pelaporan Bug
118+
119+[Bug Reporting/Featurerequest](http://www.freepascal.org/mantis/) Please select Project "Packages" and Category "glscene" for your reports. Thanks.
120+
121+### Catatan Perubahan
122+
123+- 18.07.2007 rilis snapshot versi 1.0.0.2
124+ - penyesuaian beberapa hal, agar ia bekerja dengan versi lazarus svn terbaru
125+ - ditambahkan obyek bitmap untuk SceneEditor
126+ - fixed another AV in SceneEditor
127+ - disertakan semua patch dan pembetulan bug dari glscene cvs repo aslinya seperti tekstur dinamis ..
128+- 13.06.2007 rilis Snapshot versi 1.0.0.1
129+ - disertakan semua patch dan pembetulan bug dari glscene cvs repo
130+ - ditingkatkan editor scene (tidak rusak, tapi masih memerlukan beberapa sentuhan)\
131+ **Tip:** Simpan proyek anda lebih sering ;-)
132+ - ketergantungan mmsystem dipisahkan dari dukungan suara umum agar misalnya FMOD tersedia dalam linux, juga
133+ - banyak lagi ..
134+- 01.12.06 Ditambahkan dukungan untuk ODE, gtk2 dan Cg shaders dalam Linux (ODE dibatasi ke rilis normal, cone tidak didukung, ccylinder dan terrains)
135+- 10.08.05 Terlalu banyak perubahan untuk ditulis di sini lihat histori cvs
136+- 16.07.05 Pengalihan GLScene 0.9.X
137+- lihat di Akun GLScene Sourceforge untuk Catatan Perubahan lengkap
138+
139+Status: Beta
140+
141+### Instalasi versi 1.0.0.2
142+
143+**Memerlukan fpc 2.1.4 atau lebih tinggi dan lazarus 0.9.23 rev. 11348 atau lebih tinggi !!**
144+
145+- **menguraikan sumber**
146+ - ZIP:
147+ - in "lazarus/components/" folder execute "unzip glscene-1.0.0.2.zip"\
148+ This will create the lazarus/componets/glscene/ folder
149+ - SVN:
150+ - in "lazarus/components/" folder execute
151+ svn co http://svn.freepascal.org/svn/fpcprojects/glscene/trunk glscene
152+
153+ This will create the lazarus/componets/glscene/ folder
154+
155+- **Finish the installation:**
156+ - copy "lazarus/components/glscene/globallinks/*.lpl" to "lazarus/packager/globallinks/"
157+ - start lazarus
158+ - select "Configure installed packages ..." from the "Components" menu
159+ - select "glscenelazarus" from the "Available packages" list
160+ - click "Install selection" button
161+ - click "Save and rebuild IDE" button
162+ - repeat the last 4 steps for the other packages you want to use.
163+ - Note: glsceneode and glscenecgshader need their respective libs on the system during installation!
164+ - **Note:** you can also try to select and install all packages in one go. However, I prefer to do things step by step, so I see where it fails, if it fails ;)
165+ - **Install "glscenelazarus" - mistakes:**
166+ - To correct the unit GLLCLViewer: procedure TGLSceneViewer.CreateParams(var Params: TCreateParams); - at procedure TGLSceneViewerLCL.CreateParams(var Params: TCreateParams);
167+ - To correct the unit GLLCLViewer: procedure TGLSceneViewer.EraseBackground(DC: HDC); - at procedure TGLSceneViewerLCL.EraseBackground(DC: HDC);
168+ - To correct the unit GLLCLFullscreenViewer: Change "RegisterClasses(\[TGLSceneViewer, TGLFullScreenViewer\]);" to "RegisterClasses(\[TGLFullScreenViewer\]);"
169+
170+- **List of packages:**
171+ - **glscenelazarus** The main package.
172+ - **glscenecgshader** Cg Shader components
173+ - **glsceneode** ODE components
174+ - **glss_fmodlaz** FMOD component
175+ - **gls_winonly** Windows only, contains sound support over mmsystem, BASS support and GLScreenSaver component
176+
177+- **Сompilation "demo" - mistakes:**
178+ - If not found class - TGLSceneViewer: To correct the uses (demo): GLLCLViewer - at GLViewer
179+
180+### Installation version 0.9.6.1
181+
182+- Create the directory lazarus\components\GLScene
183+- On this directory, unzip the files from the zip file
184+- Open lazarus
185+- Open the package glscenelazarus.lpk with Component/Open package file (.lpk) from lazarus\components\glscene\Lazarus
186+- (Click on Compile is only necessary, if you don't want to install the component into the IDE)
187+- Click on Install
188+- Repeat these steps (open .lpk, click install) for the other packages you want to use. Note: these additional packages need additional libs (fmod, ode, Cg).
189+ - glscenecgshader.lpk : Cg shaders (only with NVidia cards?)
190+ - glsceneode.lpk : support for ode lib
191+ - glsss_fmodlaz.lpk : support for fmod lib
192+ - gls_winonly.lpk : this can be installed on windows only. Contains screensaver stuff as well as support for BASS lib.
193+
194+Hint: sometimes an Error "GLGraphics not found" occurs. Don't worry, just do Tools-\>Build Lazarus again and it should be ok.
195+
196+A full install of Lazarus with GLScene already in the IDE is available as [binary win32 release](http://sourceforge.net/project/showfiles.php?group_id=92177&package_id=185641&release_id=405739) or [<http://www.skinhat.com/lazarus>](http://www.skinhat.com/lazarus)
197+
198+Just a warning for (new) Linux users: GLScene in its current state is not working "out of the box" (lots of modifications/additions needed). UPDATE: this is not true anymore. glscene for lazarus is pretty up-to-date and most things work good right out of the box for windows as well as for linux.
199+
200+As of latest trunk version (see svn above) the linux version is working well. Some demos (about 20%) are still broken but the majority of glscene is now working. We're also moving towards making it work in other Unix platforms like FreeBSD.
201+
202+The missing/nonworking parts on non-windows are: glKeyboard (uses winapi, but is not required mostly), glSound(which uses mm, we need to use openal or somesuch)
203+
204+A [[Lazarus- Game Developers Edition|fully featured windows installer]] is planned.
205+
206+### Bantuan
207+
208+- Dapat ditemukan di [Halaman Utama GLScene](http://www.glscene.org)
209+- bergabung di kanal \#glscene di freenode.net
210+
211+---
212+*From the Free Pascal wiki, page "GLScene/id", as it stood on 2008-01-13 after a change by Adezm, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*

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