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Custom Drawn Interface/Android/ja: what changed

Revision 1 to 2. Removed lines have a minus sign; added lines have a plus sign.

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11Go back to [[Custom Drawn Interface]]\
2-\
2+
33※今のところ、Windows上でAndroidプログラミングを実際にできるようにすることを優先目標として記述しています。そのため、原文の翻訳となっていないところが多いです。間違い等はどんどん修正していただけると幸いです。(2014-01-26 by malcome)\
4-\
54
65## Architecture
76
87LCL-CustomDrawn-Android utilizes a minimal Java application which communicates with our Pascal library and sends all events to it and also obeys commands from it. The communication is done via JNI as supported by Google. The controls are not native, instead they are all drawing using TRawImage+TLazIntfImage+TLazCanvas and events and the painting are clipped using LazRegions. The drawing itself is done in Pascal using jnigraphics to draw on a Bitmap Java object which is then drawn by the minimal Java activity on a SurfaceView.
98
109Our previous and short-lived attempt to write an LCL Interface for Android (LCL-Android) utilized a non-standard method of using native executables which communicated with a Java machine via Pipes. This method was abandoned because it was considered unsupported by Google. It is considered obsolete and people should use LCL-CustomDrawn-Android instead. This older interface was documented in [[Android Interface]].
1110
1211## Roadmap
1312
1413Part 1, until March 2012:
1514
16-1. <s>Build the set of [[Lazarus Custom Drawn Controls]]</s>
17-2. <s>Initial bindings for the Android APIs</s>
18-3. <s>Create an application to automatically generate the bindings</s>
19-4. <s>Start the new widgetset</s>
20-5. <s>Implement support for JNI</s>
21-6. <s>Merge the Lazarus Custom Drawn Controls into the LCL and use them to implement all basic controls</s>
22-7. <s>Add text support for Android</s>
23-8. <s>Implement basic window client area scrolling</s>
15+1. Build the set of [[Lazarus Custom Drawn Controls]]
16+2. Initial bindings for the Android APIs
17+3. Create an application to automatically generate the bindings
18+4. Start the new widgetset
19+5. Implement support for JNI
20+6. Merge the Lazarus Custom Drawn Controls into the LCL and use them to implement all basic controls
21+7. Add text support for Android
22+8. Implement basic window client area scrolling
24239. Add mobile emulator for desktop platforms
252410. Improve the mobile scrolling
26-11. <s>Add text support in X11</s>
27-12. <s>Add DPI awareness and adaptation in the LCL</s>
28-13. <s>Add non-native text support via pasfreetype</s>
25+11. Add text support in X11
26+12. Add DPI awareness and adaptation in the LCL
27+13. Add non-native text support via pasfreetype
2928
3029Part 2: April, May, June 2012:
3130
32-1. <s>TButton improve the Android visual</s>
31+1. TButton improve the Android visual
33322. TBitBtn
34-3. <s>TRadioButton finish the native look</s>
33+3. TRadioButton finish the native look
35344. Calendar dialog -\> Problematic as the LCL has no calendar dialog, it just opens a normal form and puts a calendar on it, so we need a TCDCalendar widget
36355. MaskEdit
37-6. <s>Improve TComboBox</s>
36+6. Improve TComboBox
38377. TMemo
39388. TListView as a list with columns
40-9. <s>TMainMenu</s>
39+9. TMainMenu
414010. Database with sqlite
424111. Barcode reading
434212. Windows add-on installer
4443
4544## Using the Android SDK, Emulator and Phones
4645
4746[[Custom Drawn Interface/Using the Android SDK, Emulator and Phones]]
4847
4948## Android Programming
5049
5150See [[Android Programming]], also includes caracteristics of the various phones relevant for programming.
5251
5352## Configuring the Free Pascal Compiler for Android
5453
5554### Use the ready Virtual Box Image with FPC and Lazarus
5655
5756The fastest way to configure Free Pascal and Lazarus for Android development is simply using a pre-configured virtual machine image which already includes Mageia Linux 1, KDE, Lazarus 0.9.31, Subversion, Free Pascal for both x86-linux and arm-linux (targetting Android), the Android SDK, the Android NDK, Java, Ant, Gtk2 and all it's development packages, the GNU debugger (GDB), subversion and everything else necessary for building Android applications with Lazarus.
5857
5958The download like for the virtual machine image is: <https://sourceforge.net/projects/p-tools/files/Lazarus_for_Android_VM_Image/snapshot_30_dez_2011/> (warning: the VirtualBox image was created using the Mac OS X default Zip utility and not all zip applications can handle it. The Mac OS X default zip application can, and [PeaZip](https://peazip.github.io/) too and [WinRAR](http://win-rar.com/download.html) too. Both 7-Zip and the Windows 7 default unzipper fail.
6059
6160The virtual machine image is composed by two files: “Android Devel VM.vbox” and “Android Devel VM.hdd”. Both need to be located in the same folder and also note that the source forge download is a zipped file, so it needs to be unzipped. After unzipping the VM image has 5,2GB. To use this virtual machine one should install Virtual Box and then use it to open the .vbox file. Then one can already use this Linux virtual machine to build Android applications. The process of building an application involves first opening Lazarus and building the application in Lazarus, for example the example project available on ~/Programas/lazarus/example/androidlcl/ and then going into the Linux terminal, navigating to ~/Programas/lazarus/example/androidlcl/android and issuing the command “ant debug” which will generate the APK file in ~/Programas/ lazarus/example/androidlcl/android/bin/LCLExample-debug.apk. There are two users in the virtual machine: “root” and “pascaldev” and both of them use the password “root”.
6261
6362Note that the virtual machine contains the Lazarus source code from when it was created, but one can also use svn update to get the latest code. Note that this involves some risks, however, as the trunk version might ocasionally contain problems.
6463
6564### Windows 上で Lazarus を用いて Android アプリを開発するための準備
6665
6766**Step 1** - Android SDK の準備
6867
6968<http://developer.android.com/sdk/index.html> から Windows 用 Android SDK の zip ファイルをダウンロードし、適当なフォルダ(以下ではc:\work\android\sdkと仮定)に解凍します。\
70692015-12-07追記: 上記ウェブサイトの、「Other Download Options」「SDK Tools Only」セクションにある、android-sdk_r24.4.1-windows.zip で動作することを確認しました。\
71-\
72-\
70+
7371**Step 2** - Android NDK の準備
7472
7573<http://developer.android.com/ndk/downloads/index.html> から Windows 用 Android NDK をダウンロードし、適当なフォルダ(以下ではc:\work\android\ndkと仮定)に解凍します。\
76742015-12-07追記: android-ndk-r10e-windows-x86.exe にて動作確認しました。\
77-\
75+
7876**Step 3** - Android JDK の準備
7977
8078作成予定のプログラムで JAVAのライブラリを使用しない場合でも、apk ファイルの作成のために JDK に含まれるツールを使用します。したがって、JDK をインストールする必要があります。\
8179<http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html> から Windows 用 JDK の exe ファイルをダウンロードしてインストールしてください。(以下ではC:\Program Files\Java\jdk1.7.0_51 にインストールしたと仮定します)\
82802014-01-25 動作確認: jdk-7u51-windows-i586.exe\
83-\
81+
8482**Step 4** - Apatch Ant の準備
8583
8684原文では Windows で Apatch Ant を使用せずに apk ファイルを作成できることを紹介していますが、Apatch Ant を使用した方が楽ですしネット上の情報も多いです。\
8785<http://ant.apache.org/bindownload.cgi> から Apache Ant をダウンロードし(2015-12-03追記:apache-ant-1.9.6-bin.zipで動作確認しました)、適当なフォルダ(以下ではc:\work\tools\antと仮定)に展開してください。\
8886Apatch Ant による apk ファイルの作成方法:\
8987アプリケーション固有の build.xml があるフォルダ内に次のような buildapk.bat を作成して、コマンドプロンプトから「buildapk debug」などとしてバッチを実行することで apk ファイルが作成できます。
9088
9189 REM Adjust the path to yours path
9290 set ANT_HOME=C:\work\tools\ant
9391 set JAVA_HOME=C:\Program Files\Java\jdk1.7.0_51
9492
9593 set Path=%JAVA_HOME%\bin
9694
9795 %ANT_HOME%\bin\ant %1 %2 %3 %4 %5 %6 %7 %8 %9
9896
99-\
100-\
10197**Step 5** - Lazarus の準備
10298
10399通常は最新の安定版をダウンロードしてインストールすれば十分です。(以下では、c:\lazarus にインストールされたものと仮定する)\
104-\
100+
105101**Step 6** - FPC 3.0.0 の準備
106102
107103<ftp://wiki.freepascal.org/pub/fpc/dist/3.0.0/source/> から、fpc-3.0.0.source.zip をダウンロードして適当なフォルダ(以下では c:\work\fpcsrc と仮定)に展開します。\
108104次に、c:\work\fpcsrc\buildfpc.bat を次の内容で作成します。\
109105各PATH は環境に合わせて設定しなおしてください。なお、ここでは ARMv6 を最低現の対象機種としています。 また、FPCのバージョン部分は適切に修正してください。下記ではLazarus 1.4.4 に付属しているFPC2.6.4を使用してFPC3.0.0をビルドしています。 なお、Lazarus にすでに FPC 3.0.0 をインストール済みの場合は、クロスコンパイラだけビルドすればよいので、バッチ内の「Build FPC」、「Create fpc.cfg」という部分は不要です。
110106
111107 REM Adjust the path to yours path
112108 SET LAZ_PATH=C:\lazarus
113109 SET NDK_PATH=C:\work\android\ndk\toolchains\arm-linux-androideabi-4.8\prebuilt\windows\bin
114110
115111 Set Path=%NDK_PATH%;%LAZ_PATH%\fpc\2.6.4\bin\i386-win32
116112
117113 REM =============== Build FPC
118114 make all
119115 make install INSTALL_PREFIX=%LAZ_PATH%\fpc\3.0.0
120116
121117 REM =============== Build cross compiler
122118 make clean crossall crossinstall OS_TARGET=android CPU_TARGET=arm CROSSOPT="-OoFASTMATH -CpARMV6" INSTALL_PREFIX=%LAZ_PATH%\fpc\3.0.0
123119
124120 REM =============== Create fpc.cfg
125121 %LAZ_PATH%\fpc\3.0.0\bin\i386-win32\fpcmkcfg.exe -d basepath=%LAZ_PATH%\fpc\3.0.0 -o %LAZ_PATH%\fpc\3.0.0\bin\i386-win32\fpc.cfg
126122
127123次に、コマンドプロンプトを起動し、下記のコマンドを入力します。
128124
129125 cd c:\work\fpcsrc
130126 bildfpc
131127
132128これで FPC の準備ができました。\
133-\
134-\
129+
135130**Step 7** - cross-binutils のコピー
136131
137132C:\work\Android\ndk\toolchains\arm-linux-androideabi-4.8\prebuilt\windows\bin フォルダ内のすべてのファイル(おそらくすべて arm-linux-androideabi-*.exe という名前)を、C:\lazarus\fpc\3.0.0\bin\i386-win32 フォルダにコピーします。\
138-\
133+
139134**Step 8** - Lazarus の設定
140135
141136Lazarus を起動し、Tools-\>Options の、Environment-\>Files の、Compiler executable の 2.6.4 という部分を 3.0.0 に変更します。\
142137例) 「C:\lazarus\fpc\2.6.4\bin\i386-win32\fpc.exe」を、「C:\lazarus\fpc\3.0.0\bin\i386-win32\fpc.exe」に変更。\
143-\
144-\
138+
145139・・・この後は、新規プロジェクトでLinuxライブラリ(.so)を作成し各種設定をしますが、Android プログラミングの知識がやや必要になります。・・・\
146-\
140+
147141Project-\>Project Options の、Compiler Options-\>Paths の、Libraries に\
148142C:\work\Android\ndk\platforms\android-9\arch-arm\usr\lib\\\
149143を追加する。(andoroid-9 の数字の部分は minimum API レベルにより変わる)\
150-\
144+
151145Project-\>Project Options の、Compiler Options-\>Other の、Custom options に\
152146-OoFASTMATH\
153147などを追加する。なお、古いサンプルソースなんかですと「-dANDROID」というオプションが追加されていることがありますが現在は不要のようです。\
154-\
148+
155149Project-\>Project Options の、Compiler Options-\>Config and Target の、 Target OS を Android に、Taget CPU を arm に、Target processor を ARMV6などに設定する。\
156-\
150+
157151さらに、Android SDK に付属する SDK Manager.exe を用いて、使用するAPI(例:Android 2.3.3(API10))を導入するなどの作業も必要です。\
158-\
152+
159153・・・ここまですれば [[Android Programming/ja|Android_Programming]] で紹介されている NDK_OpenGL_example はコンパイルできましたし、完成した apk を実機にインストールして見事に動作させることができました。しかし、今のところ、下記の androidlcltest.lpi は、「・・・fpc\2.7.1\bin\i386-win32\arm-linux-androideabi-ld.bfd.exe: BFD (GNU Binutils) 2.23.2 assertion fail /s/ndk-toolchain/src/build/../binutils/binutils-2.23/bfd/elf32-arm.c:12336」というエラーが出てコンパイルできませんでした。個人的には NDK で OpenGL が使えれば十分なので、Custom Drawn についての調査は時間がかかるかもしれません。識者の情報をお待ちします。\
160-\
154+
161155Now you can already build the example project androidlcltest.lpi using the Windows-Release build mode
162156
163157### Building the compiler yourself in Linux
164158
165159See [[Setup Cross Compile For ARM]] and make sure to use the option OPT="-dFPC_ARMEL" for building the compiler.
166160
167161### Using the pre-compiled compiler in Linux
168162
169163A pre-compiled compiler is provided for convenience for users. The following steps were tested in Mandriva Linux 2010.0 and 2010.1:
170164
171165**Required Environment**
172166
173167- The latest stable FPC installed in the system via the RPM / DEB / TAR package
174168
175169**Step 1** - Install the cross-binutils
176170
177171For Mandriva Linux the RPM package containing arm-linux-as, arm-linux-ld, etc, which are the cross-binutils can be found here: <http://rpm.pbone.net/index.php3/stat/4/idpl/14252825/dir/mandriva_2010/com/cross-arm-binutils-2.20.51.0.4-2mnb2.i586.rpm.html>
178172
179173Just download the RPM package and install it using:
180174
181175`rpm -ivh cross-arm-binutils-2.20.51.0.4-2mnb2.i586.rpm `
182176
183177In Mandriva Linux 2010.0 the dependencies won't match, as the package is for 2010.1, but one can simply ignore this problem and it works fine using --nodeps:
184178
185179`rpm -ivh --nodeps cross-arm-binutils-2.20.51.0.4-2mnb2.i586.rpm `
186180
187181For other distributions use the corresponding package, or else read the instructions for building the cross-binutils yourself at [[Setup Cross Compile For ARM]]
188182
189183**Step 2** - Configure the cross-binutils
190184
191185The assembler needs a parameter to tell it which ARM ABI to use. A choice which works good is EABI-5, which is compatible with all Android devices available as of Jan 2011. To set this, we will rename the original assembler and substitute it with a shell script which passes the desired parameter. These commands will do it:
192186
193187`su`\
194188`mv /usr/bin/arm-linux-as /usr/bin/arm-linux-as_org`\
195189`gedit /usr/bin/arm-linux-as`
196190
197191Now paste into the editor this code:
198192
199193`#!/bin/sh`\
200194`/usr/bin/arm-linux-as_org -meabi=5 $@`
201195
202196And don't forget to then make it executable:
203197
204198`chmod 755 /usr/bin/arm-linux-as`
205199
206200**Step 3** - Install the Free Pascal Cross-Compiler
207201
208202At this point the pre-compiled FPC can be download from here: <http://sourceforge.net/projects/p-tools/files/Free%20Pascal%20for%20ARM/>
209203
210204Then use these commands to install the pre-compiled Free Pascal cross-compiler into /usr:
211205
212206`[felipe@localhost Programas]$ ls -l`\
213207`total 20664`\
214208`-rw-rw-r--  1 felipe felipe 17098552 2010-10-25 08:17 fpc-2.5.1.arm-linux.tar.gz`\
215209`[felipe@localhost Programas]$ su`\
216210`Password: `\
217211`[root@localhost Programas]# cp fpc-2.5.1.arm-linux.tar.gz /usr/`\
218212`[root@localhost Programas]# cd /usr/`\
219213`[root@localhost usr]# tar -xvf fpc-2.5.1.arm-linux.tar.gz `\
220214`[root@localhost usr]# ln -s /usr/lib/fpc/2.5.1/ppcrossarm /usr/bin/ppcrossarm`
221215
222216**Step 4** - Verify if your Cross-Compiler works
223217
224218If you made no errors in the previous steps, it should work, so try to call it like this:
225219
226220`[felipe@localhost Programas]$ /usr/bin/ppcrossarm`
227221
228222If this command works and fpc shows its options, then you configured the cross-compiler correctly, if not, then try to find out if your symbolic link points to a correct location with this command:
229223
230224\[felipe@localhost Programas\]\$ ls -ls /usr/bin/ppc*
231225
232226Now we are ready to compile Android applications using the Lazarus IDE! Configuring the fpc.cfg file isn't necessary, the old compiler will automatically find the new compiler and it's object files.
233227
234228## Compiling the example LCL Android Application
235229
236230**Step 1 - Download the source code**
237231
238232The source code of the example is located inside the Lazarus sources in lazarus/examples/androidlcl/androidlcltest.lpi
239233
240234**Step 2 - Make sure you have the Java JDK and the Android SDK and NDK installed**
241235
242236Read here: [[Custom Drawn Interface/Android|Custom_Drawn_Interface/Android#Install_the_Java_JDK_and_the_Android_SDK_and_NDK]]
243237
244238**Step 3 - Build the project using the Lazarus IDE**
245239
246240Configuring Lazarus itself to use the new compiler should not normally be necessary because fpc should be able to find the symlink created, but if you have trouble in this part you can try to hard code the compiler path to use the new crosscompiler. To hardcode the compiler path in cause of trouble go to the menu "Tools-\>Options" and change the "Compiler Path" to "/usr/bin/ppcrossarm"
247241
248242But it is necessary to configure the LPI file to build the example. Open the Project Options dialog of the androidlcltest.lpi project and go to the section Paths and change the libraries path to reflect the correct paths of where your Android NDK was installed and where your jnigraphics.so, libc.so, etc, libraries are located for your target Android API level. For LCL-CustomDrawn-Android API level 8 is the best choice, because it supports Android 2.2+ like the LCL. The image below shows where to configure this:
249243
250-<figure>
251-<img src="Configure_androidlcl_libraries.jpg" title="Configure_androidlcl_libraries.jpg" />
252-<figcaption>Configure_androidlcl_libraries.jpg</figcaption>
253-</figure>
244+![](/wiki-images/b/b0/Configure_androidlcl_libraries.jpg)
254245
255246The actual lazarus release contains a error, they create a .so.so - file instead of a .so - file. So you have to change this manually in lazarus.
256247
257248**Step 4 - Build the APK**
258249
259250If you are using Windows, use these instructions to build the APK: [[Custom Drawn Interface/Android|Custom Drawn Interface/Android#Step_4_-_Creating_the_APK_package_in_Windows]]
260251
261252If you are using Linux follow these instructions instead: Before going to the command line to build the APK open the file lazarus/examples/androidlcl/android/local.properties and change it to reflect your Android SDK path. The file says you should not modify it, but ignore that and modify it anyway. Here is how the file looks like:
262253
263254 # This file is automatically generated by Android Tools.
264255 # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
265256 #
266257 # This file must *NOT* be checked in Version Control Systems,
267258 # as it contains information specific to your local configuration.
268259
269260 # location of the SDK. This is only used by Ant
270261 # For customization when using a Version Control System, please read the
271262 # header note.
272263 sdk.dir=/home/felipe/Programas/android-sdk-linux
273264
274265After configuring that one, go to the command line and issue these commands:
275266
276267` cd lazarus/examples/androidlcl/android`\
277268` ant debug`
278269
279270The APK will be located in lazarus/examples/androidlcl/android/bin
280271
281272**Step 5 - Install the APK in your phone and run it**
282273
283274You can install via ADB or by copying the file to the sdcard. You should see this:
284275
285-<figure>
286-<img src="lcl_android_30_mar.png" title="lcl_android_30_mar.png" />
287-<figcaption>lcl_android_30_mar.png</figcaption>
288-</figure>
276+![](/wiki-images/4/4c/Lcl_android_30_mar.png)
289277
290278## How to create an LCL Android Application
291279
292280To create a new LCL-CustomDrawn-Android application simply copy all of the file structure and build and java files from the example project called "androidlcl". This example can be obtained from the Lazarus source tree in lazarus/examples/androidlcl
293281
294282Then you will need to modify the build files to change them to your new project name and your new Java package name.
295283
296284### Step 1 - Creating the LPI
297285
298286You need a separate LPI at the moment for the Android version of the application but all the rest of the code can be shared. Create it using the template for a "Library" and then adapt the code from the example located in the lazarus source code in lazarus/examples/androidlcl
299287
300288You need to adapt the exported JNI method names to your Android Package Name.
301289
302290### Step 2 - Building the library
303291
304292First of all, build the Pascal executable without debug information. This debug information is not so useful in Android and makes the executable much bigger. Open the menu Project-\>Project Options and set the build mode, widgetset, architecture and operating system targets, as shown in these screenshots:
305293
306-<figure>
307-<img src="Android_project_options_1.png" title="Android_project_options_1.png" />
308-<figcaption>Android_project_options_1.png</figcaption>
309-</figure>
294+![](/wiki-images/6/64/Android_project_options_1.png)
310295
311-<figure>
312-<img src="Android_project_options_2.png" title="Android_project_options_2.png" />
313-<figcaption>Android_project_options_2.png</figcaption>
314-</figure>
296+![](/wiki-images/f/f7/Android_project_options_2.png)
315297
316-<figure>
317-<img src="Android_project_options_3.png" title="Android_project_options_3.png" />
318-<figcaption>Android_project_options_3.png</figcaption>
319-</figure>
298+![](/wiki-images/9/9f/Android_project_options_3.png)
320299
321300### Step 3 - Create the Android project structure
322301
323302Besides the LCL project building, such as configuring a proper LPI and having a library main project file, one also needs to add all of the android project structure. Simply copy from the example project in lazarus/examples/androidlcl and adapt it to the new project. Things to change are the path to the SDK, the package name. The package name needs to be updated in the build files, in the directory structure android/src/packagename, in the activity java source code and also in the main library pascal source in the exports section.
324303
325304### Step 4 - Creating the APK package
326305
327306#### Step 4 - Creating the APK package in Linux
328307
329308To create the APK package in Linux simply go to the directory "android" inside the project folder and issue the command "ant debug". The package will be in android/bin/MyProject.apk
330309
331310`cd myproject/android ant debug`
332311
333312Ant and all dependencies must be installed using the package management of your linux distribution.
334313
335314#### Step 4 - Creating the APK package in Windows
336315
337316**Pre-requisites**:
338317
339318- Java JDK installed: <http://www.oracle.com/technetwork/java/javase/downloads/index.html>
340319- Android SDK Installed
341320
342321**Instructions**:
343322
344323In Windows we provide a APK build system which uses only the tools provided in the Android SDK and therefore does not require ANT.
345324
346325First it is necessary to create a debug key to use. To do this use this script:
347326
348327`lazarus/examples/androidlcl/android/generate_debug_key.bat`
349328
350329which can be copied from the example application to your own project folder.
351330
352331it contains following:
353332
354333`REM Adjust these paths to yours`\
355334`SET PATH=C:\Programme\Android\android-sdk\tools;C:\Programme\Android\android-sdk\platform-tools\;C:\Programme\Java\jdk1.6.0_38\bin`\
356335`SET APP_NAME=androidlcltest`\
357336`SET ANDROID_HOME=C:\Programme\Android\android-sdk`\
358337`SET APK_SDK_PLATFORM=C:\Programme\Android\android-sdk\platforms\android-9`\
359338`SET APK_PROJECT_PATH=C:\Programme\lazarus\examples\androidlcl\android`\
360-\
339+
361340`mkdir bin`\
362-\
341+
363342`keytool --help`\
364-\
343+
365344`keytool -genkey -v -keystore bin\LCLDebugKey.keystore -alias LCLDebugKey -keyalg RSA -validity 10000`\
366-\
345+
367346`REM call and pause together allow us to see the results in the end`\
368347`pause`\
369348
370349You have to fix everything after SET to your own paths. Don't forget adjusting the android version from APK_SDK_PLATFORM!
371350
372351After generating the key, use the other script:
373352
374353`lazarus/examples/androidlcl/android/build_debug_apk.bat`
375354
376355To build the APK file. Also remember to edit this batch file to reflect your paths.
377356
378357This script contains the following:
379358
380359`REM Adjust these paths to yours`\
381360`SET PATH=C:\Programme\Android\android-sdk\tools;C:\Programme\Android\android-sdk\platform-tools\;C:\Programme\Java\jdk1.6.0_38\bin`\
382361`SET APP_NAME=androidlcltest`\
383362`SET ANDROID_HOME=C:\Programme\Android\android-sdk`\
384363`SET APK_SDK_PLATFORM=C:\Programme\Android\android-sdk\platforms\android-9`\
385364`SET APK_PROJECT_PATH=C:\lazarus\examples\androidlcl\android `\
386-\
365+
387366`REM Create necessary directory Structure`\
388367`mkdir bin`\
389368`mkdir bin\classes`\
390369`mkdir gen`\
391370`mkdir gen\com`\
392371`mkdir gen\com\pascal`\
393372`mkdir gen\com\pascal\lcltest`\
394373`mkdir raw`\
395374`mkdir raw\lib`\
396375`mkdir raw\lib\armeabi`\
397-\
376+
398377`REM Cleanup`\
399378`del bin\%APP_NAME%.ap_`\
400379`del bin\%APP_NAME%.apk`\
401380`del raw\lib\armeabi*.so`\
402-\
381+
403382`REM More directory preparation`\
404383`copy libs\armeabi*.so raw\lib\armeabi\ `\
405-\
384+
406385`REM Resource compilation`\
407386`call aapt p -v -f -M AndroidManifest.xml -F bin\%APP_NAME%.ap_ -I %APK_SDK_PLATFORM%\android.jar -S res -m -J gen raw`\
408-\
387+
409388`REM Java compiler`\
410389`call javac -verbose -classpath %APK_SDK_PLATFORM%\android.jar -d bin\classes src\com\pascal\lcltest\LCLActivity.java`\
411-\
390+
412391`REM DX to convert the java bytecode to dalvik bytecode`\
413392`call dx --dex --verbose --output=%APK_PROJECT_PATH%\bin\classes.dex %APK_PROJECT_PATH%\bin\classes `\
414-\
393+
415394`REM It seams that dx calls echo off`\
416395`@echo on`\
417396`REM Now build the unsigned APK`\
418397`del %APK_PROJECT_PATH%\bin\%APP_NAME%-unsigned.apk`\
419398`call apkbuilder %APK_PROJECT_PATH%\bin\%APP_NAME%-unsigned.apk -v -u -z %APK_PROJECT_PATH%\bin\%APP_NAME%.ap_ -f %APK_PROJECT_PATH%\bin\classes.dex`\
420-\
399+
421400`REM Generating on the fly a debug key`\
422401`rem keytool -genkey -v -keystore bin\LCLDebugKey.keystore -alias LCLDebugKey -keyalg RSA -validity 10000 -dname NAME -storepass senhas  -keypass senhas`\
423-\
402+
424403`REM Signing the APK with a debug key`\
425404`del bin\%APP_NAME%-unaligned.apk`
426405
427406`REM Change keypass and storepass pw                        here|         and here|`\
428407`jarsigner -verbose -keystore bin\LCLDebugKey.keystore -keypass senhas -storepass senhas -signedjar bin\%APP_NAME%-unaligned.apk  bin\%APP_NAME%-unsigned.apk LCLDebugKey`\
429-\
408+
430409`REM Align the final APK package`\
431410`zipalign -v 4 bin\%APP_NAME%-unaligned.apk bin\%APP_NAME%.apk `\
432-\
411+
433412`REM call and pause together allow us to see the results in the end`\
434413`pause`
435414
436415Don't forget changing the set-variables in the top AND change the pw (see above where).
437416
438417### Building an LCL Android application with debug info
439418
440419It is useful to add another Android build mode which has debug info. Use all of the same options as shown above, except for the debug information:
441420
442-<figure>
443-<img src="Android_project_options_4.png" title="Android_project_options_4.png" />
444-<figcaption>Android_project_options_4.png</figcaption>
445-</figure>
421+![](/wiki-images/1/11/Android_project_options_4.png)
446422
447423## Oh no! My LCL Android application doesn't work
448424
449425There are various reasons why the app may not work. The most important thing to do when an app doesn't work is to open the logcat and see what the log says. This can be done by running this command line command:
450426
451427``` bash
452428./adb logcat
453429```
454430
455431And then test one of the hypotheses in the next subsections.
456432
457433### The Pascal executable was compiled for a wrong architecture, operating system and/or widgetset
458434
459435This is the leading cause of executables not running. Always verify that you compiled the program to the "android" widgetset, "linux" operating system and "arm" architecture. This is done by going into the menu Project-\>Project Options. Then set these in the dialog all options as explained in this section:
460436
461437[[How to build an LCL Android application]]
462438
463439To check if you library is arm-linux or not, execute the following commands:
464440
465441``` bash
466442cd libs/armeabi
467443ls -l
468444file liblclapp.so
469445ldd liblclapp.so
470446```
471447
472448If it mentions anything like 80386 or gtk, then your program was compiled for linux-x86 and gtk2, not for Android like it should.
473449
474450### My Pascal application crashed. How to get a stacktrace?
475451
476452If a Pascal application crashes you should use the command "adb logcat" to obtain the stack
477453
478454Read also this thread in the Google NDK group about converting addresses to lines: <http://groups.google.com/group/android-ndk/msg/2ed2286e85f4ccdd>?
479455
480456### The indispensable build options
481457
482458- -Xd This build option is indispensable when cross-compiling from x86-linux to Android or else FPC will try to link the application against for example /usr/lib/libc.so instead of the libc.so in the NDK, even if you specify a -Fl library path
483459- -CpARMV6 This build option is indispensable because code generated for older ARM versions is unsupported by Android and might crash in some devices. See <http://groups.google.com/group/android-ndk/browse_thread/thread/ba542483f062a828>
484460- -dAndroid in the package LCLBase.lpk
485461- -Parm -Tlinux for the process and target operating system
486462- -Fl should contain the path to the NDK directory with the target link shared object, such as libc.so, liblog.so, libjni.so, etc
487463
488464### Wrong package name
489465
490466If you change the package name of the project, then you need to adapt the main project file to inform the widgetset of the change. In the example project this is done in the main project file, androidlcltest.lpr in this part:
491467
492468 CDWidgetset.ActivityClassName := 'com/pascal/lcltest/LCLActivity';
493469
494470If your new package name is com.pascal.myapp, then you should change the command above to this:
495471
496472 CDWidgetset.ActivityClassName := 'com/pascal/myapp/LCLActivity';
497473
498474## Free Pascal Bugs on Android Support
499475
500476The following summarizes the state of Android Support in Free Pascal:
501477
502478- The pre-compiled snapshot for x86-linux -\> Android is known to work very well and it was built on 19th January 2011: <https://sourceforge.net/projects/p-tools/files/Free%20Pascal%20for%20ARM/>
503479- On February this revision <http://svn.freepascal.org/cgi-bin/viewvc.cgi?view=rev&revision=16981> introduced this bug: <http://mantis.freepascal.org/view.php?id=18833>
504480- In the end of 2011 this revision <http://svn.freepascal.org/cgi-bin/viewvc.cgi?view=rev&revision=19036> broke linking Android projects
505481
506482We are in contact with FPC developers to fix the situation as can be seen in: <http://mantis.freepascal.org/view.php?id=20726>
507483
508484### FPC4Android Branches
509485
510486Because of FPC bugs related to Android support I have rolled my own branches.
511487
512488#### FPC4Android 2.5.1
513489
514490FPC4Android 2.5.1 has the following fixes applied to it:
515491
516492<http://bugs.freepascal.org/view.php?id=21208> <http://bugs.freepascal.org/view.php?id=21341> <http://bugs.freepascal.org/view.php?id=19559>
517493
518494And I have created a pre-compiled x86-linux -\> android-arm cross-compiler and hosted it here (it is the -v2 cross-compiler);
519495
520496<https://sourceforge.net/projects/p-tools/files/Free%20Pascal%20for%20ARM/>
521497
522498To download the source execute:
523499
524500`svn co `[`https://p-tools.svn.sourceforge.net/svnroot/p-tools/fpc4android`](https://p-tools.svn.sourceforge.net/svnroot/p-tools/fpc4android)` fpc4android`
525501
526502#### FPC4Android 2.6.1
527503
528504This branch is not finished, it lacks patches to fix Android support, patches are welcome. SVN link:
529505
530506`svn co `[`https://p-tools.svn.sourceforge.net/svnroot/p-tools/fpc4android_2_6`](https://p-tools.svn.sourceforge.net/svnroot/p-tools/fpc4android_2_6)` fpc4android_2_6`
531507
532508## Android SDK and NDK bugs
533509
534510### Android NDK for Windows broken linker
535511
536512The linker in android-ndk-r7b (path C:\Programas\android-ndk-r7\toolchains\arm-linux-androideabi-4.4.3\prebuilt\windows\bin\arm-linux-androideabi-ld.exe) crashes for no reason while linking LCL apps =( The linker from android-ndk-r7 and r5 work correctly.
537513
538514See <http://groups.google.com/group/android-ndk/browse_thread/thread/d8c88bd58ad6df87>
539515
540516### Error while calling DX: Trouble processing: bad class file magic (cafebabe)
541517
542518If while using the build script you get the following errors:
543519
544520 D:\djsystem\djpalm\android>call dx --dex --verbose --output=D:\djsystem\djpalm\a
545521 ndroid\bin\classes.dex D:\djsystem\djpalm\android\bin\classes
546522 processing D:\djsystem\djpalm\android\bin\classes\.\com\pascal\djpalm\LCLActivit
547523 y$1.class...
548524
549525 trouble processing:
550526 bad class file magic (cafebabe) or version (0033.0000)
551527 ...while parsing com/pascal/djpalm/LCLActivity$1.class
552528 ...while processing com/pascal/djpalm/LCLActivity$1.class
553529 processing D:\djsystem\djpalm\android\bin\classes\.\com\pascal\djpalm\LCLActivit
554530 y$2.class...
555531
556532 trouble processing:
557533 bad class file magic (cafebabe) or version (0033.0000)
558534 ...while parsing com/pascal/djpalm/LCLActivity$2.class
559535 ...while processing com/pascal/djpalm/LCLActivity$2.class
560536 processing D:\djsystem\djpalm\android\bin\classes\.\com\pascal\djpalm\LCLActivit
561537 y$3.class...
562538
563539This probably means that you are using JDK 7. Unfortunatelly the current Android SDK r20 is not compatible with JDK 7, only with JDK 5 and 6. Please install JDK 6 and use that instead. See:
564540
565541- <http://stackoverflow.com/questions/8538891/bad-class-file-magic-when-using-dx-bat>
566542- <http://www.oracle.com/technetwork/java/javase/downloads/jdk6-downloads-1637591.html>
567543
568544## Development Notes
569545
570546### The mysterious JNI Crash
571547
572548See the thread: <http://groups.google.com/group/android-ndk/browse_thread/thread/ba542483f062a828>
573549
574550The problem was that vm^^.GetEnv would crash in HTC Wildfire, Alcatel and in the emulator with SIGILL but not in Xperia Mini, HTC Desire HD, Motorola Atrix and other smartphones.
575551
576552The answer was that one needs to specify -CpARMV6 when building because older instructions might fail in some devices
577553
578554### NDK Libraries available in Android 2.2 (API level 8)
579555
580556LCL-CustomDrawn targets Android 2.2+ and in this API level the following libraries are supported by the NDK:
581557
5825581. libc.so
5835592. libdl.so (linker)
5845603. OpenGL ES 1
5855614. OpenGL ES 2
5865625. libjnigraphics.so
5875636. liblog.so
5885647. libm.so
5895658. libz.so
5905669. libthread_db.so
59156710. libstdc++.so
592568
593569LCL-CustomDrawn-Android uses libjnigraphics.so and liblog.so at the moment.
594570
595571### Native text drawing
596572
597573Native text drawing is a bit convoluted in Android and the documentation is quite bad too. Some gotchas already found:
598574
599575- It draws text starting on a Y coordinate which represents the baseline, which is the bottom of strings like "abc", but not the bottom of strings like "qg". See <http://code.google.com/p/android/issues/detail?id=393>
600576- There is no documentation about what the size in Paint.setTextSize represents. Some people say it is pixels, but to me it looks something else because it seams to differ across devices.
601577
602578But there are also good things about it:
603579
604580- It can draw on a transparent bitmap and use alpha transparency to implement anti-aliasing and subpixel rendering. The text gets quite beaultiful.
605581- It can draw on the ARGB 32-bits non-premultiplied format which is a pretty good one
606582
607583### Flood of garbage collector messages when the caret is visible
608584
609585Something like this:
610586
611587 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 188 objects / 6664 bytes in 94ms
612588 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 170 objects / 6160 bytes in 78ms
613589 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 162 objects / 5904 bytes in 82ms
614590 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 162 objects / 5856 bytes in 78ms
615591 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 162 objects / 5872 bytes in 80ms
616592 D/dalvikvm( 2825): GC_EXPLICIT freed 371 objects / 18480 bytes in 91ms
617593 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 162 objects / 5896 bytes in 78ms
618594 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 162 objects / 5896 bytes in 78ms
619595 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 162 objects / 5896 bytes in 81ms
620596 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 162 objects / 5920 bytes in 78ms
621597 D/dalvikvm( 6364): GC_EXTERNAL_ALLOC freed 162 objects / 5920 bytes in 83ms
622598
623599In my investigation this happens probably because the TCDEdit will request a full control invalidate on each timer tick, which currently will main a full form invalidate, so the GC needs to collect the bitmaps and other paint objects when painting that often.
624600
625601### Why the caret of a TEdit keeps blinking after clicking on the form
626602
627603When clicking on the form the LCL focus will refuse to move from the Edit to the Form because this behavior seems to be hard coded in the LCL, although maybe we might change this for Android. So even while we set focus into the form, the LCL refuses to do that and keeps its focus in the Edit, thus we have a focus mismatch. This might eventually be fixed in the future.
628604
629605### Android ComboBox
630606
631607For adding Android combobox support a new method was added to LCLIntf along with a global variable to store the callback of this dialog:
632608
633609``` pascal
634610var
635611 OnShowSelectItemDialogResult: TOnShowSelectItemDialogResult;
636612
637613function ShowSelectItemDialog(const AItems: TStrings): Boolean; override;
638614```
639615
640616This method will run a native item selection dialog, if the platform has one, or result false without doing anything otherwise.
641617
642-<figure>
643-<img src="Android_combobox.png" title="Android_combobox.png" />
644-<figcaption>Android_combobox.png</figcaption>
645-</figure>
618+![](/wiki-images/8/82/Android_combobox.png)
646619
647620### Using the Native ListView Dialog
648621
649622To allow the user to select items from a list more easily we offer a routine which launch dialog with the native ListView.
650623
651624``` pascal
652625{$ifdef LCLCustomDrawn}
653626uses customdrawnint, lclintf;
654627{$endif}
655628
656629procedure TForm2.Button3Click(Sender: TObject);
657630begin
658631{$ifdef LCLCustomDrawn}
659632 LCLIntf.OnListViewDialogResult := @MyOnListViewDialogResult;
660633 CDWidgetSet.ShowListViewDialog('Dialog Title',
661634 ['Title1', 'Title2', 'Title3', 'Title4', 'Title5', 'Title6'],
662635 ['Descr1', 'Descr2', 'Descr3', 'Descr4', 'Descr5', 'Descr6']);
663636{$endif}
664637end;
665638
666639procedure TForm2.MyOnListViewDialogResult(ASelectedItem: Integer);
667640begin
668641 DebugLn(Format('[MyOnListViewDialogResult] ASelectedItem=%d', [ASelectedItem]));
669642end;
670643```
671644
672645LCLIntf.OnListViewDialogResult will be called with the selected item, with a zero-based index, or -1 if the dialog was cancelled by the user. One way to cancel the dialog is when the user pressed the back button.
673646
674647Note that there are 2 more parameters in the end of this routine with default values, which allow choosing the color for the odd and the other for the even rows. The color is an integer of 32-bits in the ARGB format, don't use TColor here!
675648
676649``` pascal
677650procedure TCDWidgetSet.ShowListViewDialog(ATitle: string; ATitles,
678651 ADescriptions: array of string;
679652 AColorOddRow: jint = $ff292C29; AColorEvenRow: jint = $ff424542);
680653```
681654
682-<figure>
683-<img src="Android_ListView.png" title="Android_ListView.png" />
684-<figcaption>Android_ListView.png</figcaption>
685-</figure>
655+![](/wiki-images/2/2c/Android_ListView.png)
686656
687657### LazDeviceAPIs
688658
689659See: [[LazDeviceAPIs]]
690660
691661---
692662*From the Free Pascal wiki, page "Custom Drawn Interface/Android/ja", as it stood on 2021-01-08 after a change by Giorgio Tani, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*

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