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Config TD: what changed

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Title: Config TD

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1+[Template:Config TD](</index.php?title=Template:Config_TD&action=edit&redlink=1> "Template:Config TD \(page does not exist\)")
2+
3+[Config TD](<https://github.com/PascalCorpsman/ConfigTD>)is an opensource and free Tower Defense clone with the aim of maximal configurabillity and as easy as possible map creation for single and multiplayer matches.
4+
5+Features:
6+
7+ * 1 to 16 player (theoretically there is no limitiation to the player count, but in reallity the game does not support more than 65535 enemies at the map, which gives an upper limit for the playercount) (also the bandwidth which is used and the rendering performance of the computer could limit the game)
8+
9+ * client-server based (server runs in console mode, so dedicated server is possible)
10+ * multiplatform Windows / Linux (matches can mix OS types)
11+ * LAN and WAN playable (for WAN mode you need a port forwarding to the server)
12+ * load / save of game, even in multiplayer mode (including automated bakups after each completed wave)
13+ * pause / timewarp (speedup x2, x4)
14+ * ingame chat
15+ * game statistics (at the end of a match in detail, during the game only kills and money )
16+ * hinting system (CTRL + left mouse button gives a "!" that everyone can see)
17+ * 2 orthogonal gaming modes (Coop vs. Head to Head / Mazing vs. defeating) => 4 game variants
18+ * 3 choosable difficulty levels
19+ * 4 damage classes (typically labeled as Stich, Poison, Magic, Air)
20+ * 2 kinds of opponent movements (Floor- / Airunits)
21+ * all settings of the map / game can be edited at the same time by all player, there is no game leader. This allows multiple players to define the map and waves at the same time during gameplay
22+ * players can donate money between each others during gameplay
23+ * each unit / building / hero is complete free configurable, this also includes the availibility of buyable objects in the match
24+ * multiple themes all free mixable, ingame map, texture, building, opponent and hero editor
25+ * map creation during gaming (maps can be created wave by wave while playing them, even repeating of the last wave is possible)
26+ * map layer can be imported by image or created within the ingame editor
27+ * arbiture number of waves, with arbiture amount of opponents (max 65535 per wave)
28+ * wave generator for automated wave creation
29+ * arbiture opponent classes
30+ * boss (only tags)
31+ * bonus (does not decrease lifepoints when reaching the end of the track)
32+ * arbiture amount of buildings, each building can have as many update levels as defined
33+ * bank (earn money on hit and destroy opponent)
34+ * siege vs. shooting (building can place bullets around its location or shoot at opponents)
35+ * slowing (dynamic or static)
36+ * splash (bullets can hit multiple opponents)
37+ * free choosable damage classes
38+ * supports multiple attack strategies
39+ * first / last / weakest / stronges / nearest / farest / random
40+ * prever air over floor / prever floor over air
41+ * heros (more or less same as buildings, but can be moved free on the map)
42+
43+## Screenshots
44+
45+Classic Pixelart scheme:
46+
47+[![Config TD preview classic sheme.png](/wiki-images/a/ab/Config_TD_preview_classic_sheme.png)](</File:Config_TD_preview_classic_sheme.png>)
48+
49+Colored scheme:
50+
51+[![Config TD preview colored sheme.png](/wiki-images/c/c5/Config_TD_preview_colored_sheme.png)](</File:Config_TD_preview_colored_sheme.png>)
52+
53+Comic scheme:
54+
55+[![https---github.com-PascalCorpsman-ConfigTD-blob-main-documentation-images-preview comic.png](/wiki-images/8/8f/https---github.com-PascalCorpsman-ConfigTD-blob-main-documentation-images-preview_comic.png)](</File:https---github.com-PascalCorpsman-ConfigTD-blob-main-documentation-images-preview_comic.png>)
56+
57+MiniTD scheme:
58+
59+[![Config TD preview minitd sheme.png](/wiki-images/a/a4/Config_TD_preview_minitd_sheme.png)](</File:Config_TD_preview_minitd_sheme.png>)
60+
61+---
62+*From the Free Pascal wiki, page "Config TD", as the Internet Archive kept it on 2026-01-15. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*

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