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Cocoa Internals/Input: what changed

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11## LCL Event Handling
22
33For general "event loop" handling you might want to refer to [[Cocoa Internals/Application|application event loop]] article.
44
55## Mouse
66
77The biggest difference between Apple and LCL ideology is the way of handling MouseMove events.
88
99According to Apple - mouse events can easily flood the event queue and thus are disabled by default, unless a user presses and holds the button.
1010
1111Apple provides a special NSWindow mode to allow MouseMove events to come through even with buttons unreleased. However, such MouseMove events would be reported to the **focused** controls (aka FirstResponder), rather than the control immediately under the cursor.
1212
1313(MouseDown, MouseUp events are reported directly to the control under the cursor, similar to the LCL).
1414
1515Because of that, the Widgetset mouse event processing routine first checks if cursor is actually above the focused control, and if it's not, it would let Cocoa propagate the mouse event, down (from child to parent) through the controls hierarchy.
1616
1717Such propagation happens, when the NSView inherited mouseMove event is called.
1818
1919If the actual control is found, the propagation of the event is stopped.
2020
2121### Implementation
2222
2323The whole set of methods *should be* overridden for each sub-classed Objective-C control:
2424
2525``` pascal
2626 function acceptsFirstMouse(event: NSEvent): Boolean; override;
2727 procedure mouseDown(event: NSEvent); override;
2828 procedure mouseUp(event: NSEvent); override;
2929 procedure rightMouseDown(event: NSEvent); override;
3030 procedure rightMouseUp(event: NSEvent); override;
3131 procedure rightMouseDragged(event: NSEvent); override;
3232 procedure otherMouseDown(event: NSEvent); override;
3333 procedure otherMouseUp(event: NSEvent); override;
3434 procedure otherMouseDragged(event: NSEvent); override;
3535 procedure mouseDragged(event: NSEvent); override;
3636 procedure mouseMoved(event: NSEvent); override;
3737 procedure scrollWheel(event: NSEvent); override;
3838```
3939
4040Even if a target LCL control doesn't publish the events (eg TScrollBar doesn't have any mouse events published), all those methods should still be overriden. The purpose is to give LCL control over that. For example, if a control is used at design time, ALL of the Cocoa default handling should be blocked.
4141
4242The typical implementation for mouseDown/mouseUp events (including "right" and "other" versions) should look like this:
4343
4444``` pascal
4545procedure TCocoaControl.mouseDown(event: NSEvent);
4646begin
4747 if not Assigned(callback) or not callback.MouseUpDownEvent(event) then
4848 inherited mouseDown(event);
4949end;
5050
5151procedure TCocoaControl.mouseUp(event: NSEvent);
5252begin
5353 if not Assigned(callback) or not callback.MouseUpDownEvent(event) then
5454 inherited mouseUp(event);
5555end;
5656```
5757
5858Such an implementation notifies the LCL first (via callback) about a mouse event. If the LCL doesn't block it (by returning "true" from MouseUpdownEvent) the event is passed further to Cocoa. Actually there's no harm in non-blocking mouseUp and always inheriting it.
5959
6060However, for some controls, when either implementing drag and drop functionality or some sort of dragging action (eg ScrollBar) mouseDown must be implemented in the following way:
6161
6262``` pascal
6363procedure TCocoaScrollBar.mouseDown(event: NSEvent);
6464begin
6565 if not Assigned(callback) or not callback.MouseUpDownEvent(event) then
6666 begin
6767 inherited mouseDown(event);
6868
6969 callback.MouseUpDownEvent(event, true); // forced mouse-up event
7070 end;
7171end;
7272```
7373
7474The reason for that is due to the Cocoa (and Apple in general) implementation of mouse-hold button loops. Once inherited mouseDown is called, the procedure would not return until the mouse button is released or the action is cancelled. It's quite typical to do an event processing loop, until mouse-up event received.
7575
7676The issue is that the actual mouseUp() selector would never be called, and must be emulated via a callback.MouseUpDownEvent(, true) call.
7777
7878The implementation of the mouseUp method should still remain.
7979
8080Also, this approach doesn't apply to rightMouseDown and otherMouseDown. Apple doesn't make any event loops for those.
8181
8282### Ctrl+Left Click / Right Click
8383
8484Apple's classic mouse is a single button mouse. The additional actions are performed by holding the mouse button down. (One might observe the similar behavior for smartphone devices, where holding a finger on the screen for a certain period of time opens up an additional action).
8585
8686However, context menus are also part of the user interface. To open a context menu a user would need to hold the "Control" button down and click the mouse button.
8787
8888With the modern mouse device (where having 3 buttons+scroll wheel is the norm) it ended up with `Ctrl+Left` being recognised as a Right click.
8989
9090The Cocoa WidgetSet recognizes the `Ctrl+Left` click as a Context Menu request only and forwards an appropriate message (LM_CONTEXTMENU) to the control which ends in a call to the OnContextPopup event. Yet, Cocoa doesn't alternate the information about left-click in any manner. (The Carbon WidgetSet reports the Button as TRightButton, but the shift state indicates the that Left mouse button is actually pressed).
9191
9292### Capture
9393
9494Only 1 handle (control) can have the mouse captured. This is typically happening on MouseDown and the capture is released on MouseUp.
9595
9696There are corresponding WidgetSet methods available:
9797
98-```
98+```text
9999GetCapture
100100SetCapture
101101ReleaseCapture
102102```
103103
104104There are a few tricks.
105105
106106- most of the Cocoa controls are doing "mouse loop" capture themselves for the MouseDown key. (Mouse events are still propagated to the LCL as if the loop is not happening)
107107- if a control is disabled by an EnableWindow() function call, the Capture MUST BE released. This is not documented in WinAPI, yet this is how it's working. (see \#36491)
108108- if a control is destroyed with DestoryHandle, the Capture MUST BE released as well.
109109
110110The captured control Handle is stored in the **CaptureControl** (FCaptureControl) property of **TCocoaWidgetSet**.
111111
112112The code at **TLCLCommonCallback.MouseUpDownEvent** checks for the **CaptureControl** to be assigned. And if it's assigned then it would pass the mouse event to it and would prevent the Cocoa control from processing the event.
113113
114114### Scrolling Wheel
115115
116116Scrolling is different between LCL (WinAPI) approach and macOS (Cocoa or Carbon)
117117
118118- LCL - reports the HARDWARE mouse wheel scroll events (in 120-based deltas). The values ARE NOT a subject to the system configuration of "Number of Lines per scroll" (SPI_GETWHEELSCROLLLINES).
119119- Cocoa - reports wheel scrolls as adjustment to lines. (how many lines should be scrolled... and it doesn't matter if there are any kind of lines in the control or what's the size of lines. Just logical lines). The amounts of lines is adjusted by "Scrolling Speed" setting (and thus can be different depending on the setting for the same physical scroll of a line).
120120
121121
122122scrolling speed can be acquired from either Preferences dialog or via command line:
123123
124-```
124+```text
125125defaults read .GlobalPreferences com.apple.scrollwheel.scaling
126126```
127127
128128
129129in runtime:
130130
131-```
131+```text
132132NSUserDefaults.standardUserDefaults.doubleForKey(NSSTR('com.apple.scrollwheel.scaling'));
133133```
134134
135135Cocoa would increase "wheel" delta if the wheel is scrolled fast enough. WinAPI would continue to report 120.
136136
137137Both WinAPI and Cocoa would "accumulate" the delta, if main thread is working slow. Thus the next wheel event might bring a larger delta.
138138
139139If the hardware allows, WinAPI delta would be different than 120. Cocoa might also start report different amounts.
140140
141141## Keyboard
142142
143143The KeyDown event is handled through the NSWindow sendEvent method. There's explicit code written to pass an event to the focused control (firstResponder).
144144
145145### Virtual Key code
146146
147147The LCL uses the concept of Virtual Key codes.
148148
149149macOS APIs don't follow such a concept. Instead Cocoa is using "characters" for this purpose. For example: Menu Short Cuts or special Key Combinations are typically specified by characters, rather than some special codes. For each key pressed, macOS does provide a hardware key code (available through event.keyCode). The key represents a hardware code. Meaning that on a different keyboard layout the keyCode would remain the same, while character might be different. (For example for QWERTY vs Dvorak vs AZERTY layout, the same "q" key pressed, would produce the same keyCode, yet different character).
150150
151151For this particular reason, Virtual Keycodes are determined with the following approach:
152152
153153- the character (event.characterWithoutModifiers) is examined. If it's available and it can be mapped to a known VirtualKey code - then character to VK would be used and non-numpad key (i.e. "/" on the keyboard is different than "/" on number keypad)
154154- otherwise the Virtual Key code is determined based on keyCode.
155155
156156It covers the most common cases. A problem remains for national characters (i.e. German [ß](https://en.wikipedia.org/wiki/%C3%9F)). The character itself is not within the range of VK_(a-z) codes. It's encoded as VK_OEM_xx code. However such a VK code would be different on Cocoa and Windows.
157157
158158### Special Keys
159159
160160Some controls wants special keys, such as Tabs and Arrow (Cursor) keys. For example TMemo with WantsTab set to true, or TTrackBar to change thumb position.
161161
162162Both tabs and arrow keys are used for switching focus within the application itself.
163163
164164Thus, it's critical for a control to let the LCL know that it will handle those keys so that focus is not switched.
165165
166166For this purpose an additional method has been introduced:
167167
168-```
168+```text
169169lclExpectedKeys:::
170170```
171171
172172This method accepts variable 3 parameters:
173173
174174- wantTabs (default value false), should be set to true, if the control expects to process tab key
175175- wantArrows (default value false), should be set to true, if the control expects to process arrow keys (all of them!)
176176- wantAllKeys (default value true?)... not sure how it's being used.
177177
178178### Major Patch
179179
180180See <https://bugs.freepascal.org/view.php?id=35449> by Zoë Peterson
181181
182182Reference to <https://asciiwwdc.com/2010/sessions/145> (video:
183183
184184
185185HD: <https://developer.apple.com/devcenter/download.action?path=/videos/wwdc_2010__hd/session_145__key_event_handling_in_cocoa_applications.mov>)
186186
187187In short, Cocoa's key handling looks like this:
188188
189189
1901901\. NSApplication.sendEvent (overridable)
191191
192192
1931932\. Local NSEvent Monitors (local event monitor can change the resulting event. NSEvent. addLocalMonitorForEventsMatchingMask)
194194
1951953\. If modifierFlags include Cmd or Ctrl, then Cocoa tries to perform KeyEquivalent first.
196196
197197
1981983.1 NSWindow.performKeyEquivalent (Key window)
199199
200200
201201NSResponder.performKeyEquivalent (called on all views recursively)
202202
2032033.2 NSWindow.performKeyEquivalent (Other "active" windows, but only for views that manage menus)
204204
2052053.3 NSMenu.performKeyEquivalent
206206
2072074\. Check registered hot keys ("app command" keys) (e.g., Cmd~ for Window cycling or Ctrl+F2 to move focus to menu)
208208
2092095\. NSWindow.sendEvent (Key window)
210210
211211
2122125.1 NSResponder.keyDown (firstResponder)
213213
214214
215215inherited calls keyDown up the responder chain until it reaches the NSWindow
216216
2172175.2 NSWindow.keyDown
218218
219219
2202205.2.0 \<undocumented magic\> but for Control+\\
221221
2222225.2.1 NSWindow.performKeyEquivalent (Key Window, possibly for second time if Cmd or Ctrl)
223223
2242245.2.3 NSMenu.performKeyEquivalent (again, possibly the second time)
225225
2262265.2.4 \<undocumented magic\>
227227
2282285.2.5 Beep
229229
230230### Dead Keys
231231
232232By default Cocoa event handling ignores dead-keys (on national keyboards, eg Spanish). For the event to be ready, NSTextInputContext needs to be created and events "translated" through it.
233233
234234The context exists for any NSTextView field(s). Thus native Cocoa TMemo, TEdit or TcomboBox would not be affected. Custom controls however are affected.
235235
236236In order to "translate" a keyboard event TCocoaApplication creates its own (global) NSTextInputContext and passes all events through it. In order to recognize a dead-key combination. Turning the sequence of
237237
238-```
238+```text
239239´ e
240240```
241241
242242into
243243
244-```
244+```text
245245é
246246```
247247
248248However, if a sequence is invalid, eg:
249249
250-```
250+```text
251251´ s
252252```
253253
254254Cocoa reports a single string of character "'s". The Cocoa Widget Set breaks the string into separate characters and reports them as standalone characters, rather than the entire string. (This matches the WinAPI.)
255255
256256## See Also
257257
258258- [[Cocoa Internals]]
259259
260260---
261261*From the Free Pascal wiki, page "Cocoa Internals/Input", as it stood on 2022-05-07 after a change by Skalogryz, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*
262262Category: Cocoa
263263Category: Keyboard Input
264264Category: Mouse Input
265265Category: macOS

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