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Castle Game Engine: what changed

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11[Castle Game Engine](https://castle-engine.io/) is a cross-platform 3D and 2D [[Game Engine|game engine]].
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33- You can use any 3D or 2D software to create models in various formats: [glTF, X3D, VRML, Spine JSON, Collada...](https://castle-engine.io/creating_data_model_formats.php). In particular creating game models in [Blender](https://castle-engine.io/creating_data_blender.php) is fully supported, through the glTF format.
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55- The engine can be used to compile desktop (Linux, Windows, macOS), mobile (Android, iOS) and consoles ([Nintendo Switch](https://castle-engine.io/nintendo_switch)) games.
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77- You can [design and build applications in a visual editor](https://castle-engine.io/manual_editor.php). The editor utilizes a [command-line build tool under the hood](https://castle-engine.io/build_tool). The build tool calls FPC and some other tools to compile and run the project.
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99- Many graphic effects are available: physically-based rendering, shadows, mirrors, bump mapping, shader effects, gamma correction. Rendering is done through OpenGL or OpenGLES.
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1111- Numerous services, like in-app purchases and game services, are available on mobile devices. See [Android servcies](https://castle-engine.io/android_services), [iOS services](https://castle-engine.io/ios_services).
1212
1313- The user interface is cross-platform and supports anchors and automatic scaling.
1414
1515The engine is open-source. [The engine may be used under GNU LGPL with "static linking exception"](https://castle-engine.io/license.php), just like FPC RTL and Lazarus LCL. So you can make both open- and closed-source games.
1616
1717## Screenshots
1818
1919glTF 3D scene with outlines:
2020
21-<img src="castle_game_engine_scene_outlines.png" width="500" />
21+![](/wiki-images/c/c3/Castle_game_engine_scene_outlines.png)
2222
2323Using gizmo to design 2D game:
2424
25-<img src="castle_game_engine_gizmo2d.png" title="castle_game_engine_gizmo2d.png" width="500" />
25+![](/wiki-images/b/bb/Castle_game_engine_gizmo2d.png)
2626
2727"Escape from the Universe" game localized to Japanese:
2828
29-<img src="castle_game_engine_japanese_game.jpg" title="castle_game_engine_japanese_game.jpg" width="500" />
29+![](/wiki-images/9/98/Castle_game_engine_japanese_game.jpg)
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3131Strategy game, using Tiled to design maps:
3232
33-<img src="castle_game_engine_strategy_game.png" title="castle_game_engine_strategy_game.png" width="500" />
33+![](/wiki-images/9/91/Castle_game_engine_strategy_game.png)
3434
35353rd-person camera demo:
3636
37-<img src="castle_game_engine_third_person_camera.png" title="castle_game_engine_third_person_camera.png" width="500" />
37+![](/wiki-images/0/01/Castle_game_engine_third_person_camera.png)
3838
39393D model browser in Lazarus:
4040
41-<img src="kambi_vrml_browser.jpg" title="kambi_vrml_browser.jpg" width="500" />
41+![](/wiki-images/2/2d/Kambi_vrml_browser.jpg)
4242
4343## External links
4444
4545- [Castle Game Engine YouTube channel](https://www.youtube.com/c/CastleGameEngine/)
4646- [More complete list of engine features](https://castle-engine.io/features)
4747- [Manual, starting from Installation and Building your first application](https://castle-engine.io/install)
4848- [API reference](https://castle-engine.io/apidoc/html/index.html)
4949- [Patreon page](https://www.patreon.com/castleengine)
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5151---
5252*From the Free Pascal wiki, page "Castle Game Engine", as it stood on 2022-09-20 after a change by Michalis, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*
5353Category: Components
5454Category: Game Development
5555Category: Games
5656Category: Graphics

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