Castle Game Engine: what changed
Revision 1 to 2. Removed lines have a minus sign; added lines have a plus sign.
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| 1 | 1 | [Castle Game Engine](https://castle-engine.io/) is a cross-platform 3D and 2D [[Game Engine|game engine]]. | |
| 2 | 2 | ||
| 3 | 3 | - You can use any 3D or 2D software to create models in various formats: [glTF, X3D, VRML, Spine JSON, Collada...](https://castle-engine.io/creating_data_model_formats.php). In particular creating game models in [Blender](https://castle-engine.io/creating_data_blender.php) is fully supported, through the glTF format. | |
| 4 | 4 | ||
| 5 | 5 | - The engine can be used to compile desktop (Linux, Windows, macOS), mobile (Android, iOS) and consoles ([Nintendo Switch](https://castle-engine.io/nintendo_switch)) games. | |
| 6 | 6 | ||
| 7 | 7 | - You can [design and build applications in a visual editor](https://castle-engine.io/manual_editor.php). The editor utilizes a [command-line build tool under the hood](https://castle-engine.io/build_tool). The build tool calls FPC and some other tools to compile and run the project. | |
| 8 | 8 | ||
| 9 | 9 | - Many graphic effects are available: physically-based rendering, shadows, mirrors, bump mapping, shader effects, gamma correction. Rendering is done through OpenGL or OpenGLES. | |
| 10 | 10 | ||
| 11 | 11 | - Numerous services, like in-app purchases and game services, are available on mobile devices. See [Android servcies](https://castle-engine.io/android_services), [iOS services](https://castle-engine.io/ios_services). | |
| 12 | 12 | ||
| 13 | 13 | - The user interface is cross-platform and supports anchors and automatic scaling. | |
| 14 | 14 | ||
| 15 | 15 | The engine is open-source. [The engine may be used under GNU LGPL with "static linking exception"](https://castle-engine.io/license.php), just like FPC RTL and Lazarus LCL. So you can make both open- and closed-source games. | |
| 16 | 16 | ||
| 17 | 17 | ## Screenshots | |
| 18 | 18 | ||
| 19 | 19 | glTF 3D scene with outlines: | |
| 20 | 20 | ||
| 21 | - | ||
| 22 | 21 | <img src="castle_game_engine_scene_outlines.png" width="500" /> | |
| 23 | - | ||
| 24 | 22 | ||
| 25 | 23 | Using gizmo to design 2D game: | |
| 26 | 24 | ||
| 27 | - | ||
| 28 | 25 | <img src="castle_game_engine_gizmo2d.png" title="castle_game_engine_gizmo2d.png" width="500" /> | |
| 29 | - | ||
| 30 | - | ||
| 31 | 26 | ||
| 32 | 27 | "Escape from the Universe" game localized to Japanese: | |
| 33 | 28 | ||
| 34 | - | ||
| 35 | 29 | <img src="castle_game_engine_japanese_game.jpg" title="castle_game_engine_japanese_game.jpg" width="500" /> | |
| 36 | - | ||
| 37 | - | ||
| 38 | 30 | ||
| 39 | 31 | Strategy game, using Tiled to design maps: | |
| 40 | 32 | ||
| 41 | - | ||
| 42 | 33 | <img src="castle_game_engine_strategy_game.png" title="castle_game_engine_strategy_game.png" width="500" /> | |
| 43 | - | ||
| 44 | - | ||
| 45 | 34 | ||
| 46 | 35 | 3rd-person camera demo: | |
| 47 | 36 | ||
| 48 | - | ||
| 49 | 37 | <img src="castle_game_engine_third_person_camera.png" title="castle_game_engine_third_person_camera.png" width="500" /> | |
| 50 | - | ||
| 51 | - | ||
| 52 | 38 | ||
| 53 | 39 | 3D model browser in Lazarus: | |
| 54 | 40 | ||
| 55 | - | ||
| 56 | 41 | <img src="kambi_vrml_browser.jpg" title="kambi_vrml_browser.jpg" width="500" /> | |
| 57 | - | ||
| 58 | - | ||
| 59 | 42 | ||
| 60 | 43 | ## External links | |
| 61 | 44 | ||
| 62 | 45 | - [Castle Game Engine YouTube channel](https://www.youtube.com/c/CastleGameEngine/) | |
| 63 | 46 | - [More complete list of engine features](https://castle-engine.io/features) | |
| 64 | 47 | - [Manual, starting from Installation and Building your first application](https://castle-engine.io/install) | |
| 65 | 48 | - [API reference](https://castle-engine.io/apidoc/html/index.html) | |
| 66 | 49 | - [Patreon page](https://www.patreon.com/castleengine) | |
| 67 | 50 | ||
| 68 | 51 | --- | |
| 69 | 52 | *From the Free Pascal wiki, page "Castle Game Engine", as it stood on 2022-09-20 after a change by Michalis, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* | |
| 70 | 53 | Category: Components | |
| 71 | 54 | Category: Game Development | |
| 72 | 55 | Category: Games | |
| 73 | 56 | Category: Graphics |
