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Castle Game Engine: what changed

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11[Castle Game Engine](https://castle-engine.io/) is a cross-platform 3D and 2D [[Game Engine|game engine]].
22
33- You can use any 3D or 2D software to create models in various formats: [glTF, X3D, VRML, Spine JSON, Collada...](https://castle-engine.io/creating_data_model_formats.php). In particular creating game models in [Blender](https://castle-engine.io/creating_data_blender.php) is fully supported, through the glTF format.
44
55- The engine can be used to compile desktop (Linux, Windows, macOS), mobile (Android, iOS) and consoles ([Nintendo Switch](https://castle-engine.io/nintendo_switch)) games.
66
77- You can [design and build applications in a visual editor](https://castle-engine.io/manual_editor.php). The editor utilizes a [command-line build tool under the hood](https://castle-engine.io/build_tool). The build tool calls FPC and some other tools to compile and run the project.
88
99- Many graphic effects are available: physically-based rendering, shadows, mirrors, bump mapping, shader effects, gamma correction. Rendering is done through OpenGL or OpenGLES.
1010
1111- Numerous services, like in-app purchases and game services, are available on mobile devices. See [Android servcies](https://castle-engine.io/android_services), [iOS services](https://castle-engine.io/ios_services).
1212
1313- The user interface is cross-platform and supports anchors and automatic scaling.
1414
1515The engine is open-source. [The engine may be used under GNU LGPL with "static linking exception"](https://castle-engine.io/license.php), just like FPC RTL and Lazarus LCL. So you can make both open- and closed-source games.
1616
1717## Screenshots
1818
1919glTF 3D scene with outlines:
2020
21-<figure>
2221<img src="castle_game_engine_scene_outlines.png" width="500" />
23-</figure>
2422
2523Using gizmo to design 2D game:
2624
27-<figure>
2825<img src="castle_game_engine_gizmo2d.png" title="castle_game_engine_gizmo2d.png" width="500" />
29-<figcaption>castle_game_engine_gizmo2d.png</figcaption>
30-</figure>
3126
3227"Escape from the Universe" game localized to Japanese:
3328
34-<figure>
3529<img src="castle_game_engine_japanese_game.jpg" title="castle_game_engine_japanese_game.jpg" width="500" />
36-<figcaption>castle_game_engine_japanese_game.jpg</figcaption>
37-</figure>
3830
3931Strategy game, using Tiled to design maps:
4032
41-<figure>
4233<img src="castle_game_engine_strategy_game.png" title="castle_game_engine_strategy_game.png" width="500" />
43-<figcaption>castle_game_engine_strategy_game.png</figcaption>
44-</figure>
4534
46353rd-person camera demo:
4736
48-<figure>
4937<img src="castle_game_engine_third_person_camera.png" title="castle_game_engine_third_person_camera.png" width="500" />
50-<figcaption>castle_game_engine_third_person_camera.png</figcaption>
51-</figure>
5238
53393D model browser in Lazarus:
5440
55-<figure>
5641<img src="kambi_vrml_browser.jpg" title="kambi_vrml_browser.jpg" width="500" />
57-<figcaption>kambi_vrml_browser.jpg</figcaption>
58-</figure>
5942
6043## External links
6144
6245- [Castle Game Engine YouTube channel](https://www.youtube.com/c/CastleGameEngine/)
6346- [More complete list of engine features](https://castle-engine.io/features)
6447- [Manual, starting from Installation and Building your first application](https://castle-engine.io/install)
6548- [API reference](https://castle-engine.io/apidoc/html/index.html)
6649- [Patreon page](https://www.patreon.com/castleengine)
6750
6851---
6952*From the Free Pascal wiki, page "Castle Game Engine", as it stood on 2022-09-20 after a change by Michalis, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*
7053Category: Components
7154Category: Game Development
7255Category: Games
7356Category: Graphics

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