Castle Game Engine: what changed
Revision 0 to 1. Removed lines have a minus sign; added lines have a plus sign.
Title: Castle Game Engine
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| 1 | + | [Castle Game Engine](https://castle-engine.io/) is a cross-platform 3D and 2D [[Game Engine|game engine]]. | |
| 2 | + | ||
| 3 | + | - You can use any 3D or 2D software to create models in various formats: [glTF, X3D, VRML, Spine JSON, Collada...](https://castle-engine.io/creating_data_model_formats.php). In particular creating game models in [Blender](https://castle-engine.io/creating_data_blender.php) is fully supported, through the glTF format. | |
| 4 | + | ||
| 5 | + | - The engine can be used to compile desktop (Linux, Windows, macOS), mobile (Android, iOS) and consoles ([Nintendo Switch](https://castle-engine.io/nintendo_switch)) games. | |
| 6 | + | ||
| 7 | + | - You can [design and build applications in a visual editor](https://castle-engine.io/manual_editor.php). The editor utilizes a [command-line build tool under the hood](https://castle-engine.io/build_tool). The build tool calls FPC and some other tools to compile and run the project. | |
| 8 | + | ||
| 9 | + | - Many graphic effects are available: physically-based rendering, shadows, mirrors, bump mapping, shader effects, gamma correction. Rendering is done through OpenGL or OpenGLES. | |
| 10 | + | ||
| 11 | + | - Numerous services, like in-app purchases and game services, are available on mobile devices. See [Android servcies](https://castle-engine.io/android_services), [iOS services](https://castle-engine.io/ios_services). | |
| 12 | + | ||
| 13 | + | - The user interface is cross-platform and supports anchors and automatic scaling. | |
| 14 | + | ||
| 15 | + | The engine is open-source. [The engine may be used under GNU LGPL with "static linking exception"](https://castle-engine.io/license.php), just like FPC RTL and Lazarus LCL. So you can make both open- and closed-source games. | |
| 16 | + | ||
| 17 | + | ## Screenshots | |
| 18 | + | ||
| 19 | + | glTF 3D scene with outlines: | |
| 20 | + | ||
| 21 | + | <figure> | |
| 22 | + | <img src="castle_game_engine_scene_outlines.png" width="500" /> | |
| 23 | + | </figure> | |
| 24 | + | ||
| 25 | + | Using gizmo to design 2D game: | |
| 26 | + | ||
| 27 | + | <figure> | |
| 28 | + | <img src="castle_game_engine_gizmo2d.png" title="castle_game_engine_gizmo2d.png" width="500" /> | |
| 29 | + | <figcaption>castle_game_engine_gizmo2d.png</figcaption> | |
| 30 | + | </figure> | |
| 31 | + | ||
| 32 | + | "Escape from the Universe" game localized to Japanese: | |
| 33 | + | ||
| 34 | + | <figure> | |
| 35 | + | <img src="castle_game_engine_japanese_game.jpg" title="castle_game_engine_japanese_game.jpg" width="500" /> | |
| 36 | + | <figcaption>castle_game_engine_japanese_game.jpg</figcaption> | |
| 37 | + | </figure> | |
| 38 | + | ||
| 39 | + | Strategy game, using Tiled to design maps: | |
| 40 | + | ||
| 41 | + | <figure> | |
| 42 | + | <img src="castle_game_engine_strategy_game.png" title="castle_game_engine_strategy_game.png" width="500" /> | |
| 43 | + | <figcaption>castle_game_engine_strategy_game.png</figcaption> | |
| 44 | + | </figure> | |
| 45 | + | ||
| 46 | + | 3rd-person camera demo: | |
| 47 | + | ||
| 48 | + | <figure> | |
| 49 | + | <img src="castle_game_engine_third_person_camera.png" title="castle_game_engine_third_person_camera.png" width="500" /> | |
| 50 | + | <figcaption>castle_game_engine_third_person_camera.png</figcaption> | |
| 51 | + | </figure> | |
| 52 | + | ||
| 53 | + | 3D model browser in Lazarus: | |
| 54 | + | ||
| 55 | + | <figure> | |
| 56 | + | <img src="kambi_vrml_browser.jpg" title="kambi_vrml_browser.jpg" width="500" /> | |
| 57 | + | <figcaption>kambi_vrml_browser.jpg</figcaption> | |
| 58 | + | </figure> | |
| 59 | + | ||
| 60 | + | ## External links | |
| 61 | + | ||
| 62 | + | - [Castle Game Engine YouTube channel](https://www.youtube.com/c/CastleGameEngine/) | |
| 63 | + | - [More complete list of engine features](https://castle-engine.io/features) | |
| 64 | + | - [Manual, starting from Installation and Building your first application](https://castle-engine.io/install) | |
| 65 | + | - [API reference](https://castle-engine.io/apidoc/html/index.html) | |
| 66 | + | - [Patreon page](https://www.patreon.com/castleengine) | |
| 67 | + | ||
| 68 | + | --- | |
| 69 | + | *From the Free Pascal wiki, page "Castle Game Engine", as it stood on 2022-09-20 after a change by Michalis, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* | |
| 70 | + | Category: Components | |
| 71 | + | Category: Game Development | |
| 72 | + | Category: Games | |
| 73 | + | Category: Graphics |
