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Carbon Interface: what changed

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11*(macOS only)*
22
33## Introduction
44
55> **Warning:** With the release of macOS 10.15 Catalina in October 2019, Apple has removed all support for the 32 bit Carbon framework from the operating system in favour of the [[Cocoa Interface|64 bit Cocoa framework]]. The last versions of macOS and Xcode which had the necessary Apple files to compile 32 bit applications was Mojave 10.14.x and Xcode 11.3.1.\
66> \
77> Carbon development has been discontinued. The [[Cocoa Interface]] is now the default interface for macOS. Patches however are still accepted to fix compilation when Carbon breaks. There are no core Lazarus developers that still use the Carbon interface. The information below may be outdated.
88
99Carbon is a macOS native API which descends from the old Mac OS APIs and is available since Puma 10.0. One thing to note, however, is that Apple has restricted Carbon to 32 bit applications only. To write 64 bit applications one should use the Lazarus [[Cocoa Interface]]
1010
1111## See also
1212
1313- [[macOS Programming Tips]]
1414- [[Carbon interface FAQ]] - A list of frequently asked questions about Carbon interface
1515- [[Carbon interface internals]] - If you want to help improving the Carbon interface
1616
1717## What you need
1818
1919The Carbon widgetset is now the default [[Widgetset|widgetset]] under macOS. For installation instructions see [[Installing Lazarus on macOS]].
2020
2121## Getting a "carbonproof" Lazarus
2222
23-<figure>
24-<img src="carbon_ide_0_9_25.png" title="Carbon IDE version 0.9.25 running on Tiger 10.4" />
25-<figcaption>Carbon IDE version 0.9.25 running on Tiger 10.4</figcaption>
26-</figure>
23+![](/wiki-images/6/62/Carbon_ide_0_9_25.png)
2724
2825> **Note:** If you installed even a vaguely recent Lazarus version, you can skip this and the next section since Lazarus installers since 0.9.25 include both the Carbon widgetset source and compiled units for the Carbon widgetset.
2926
3027- macOS includes a command line svn client if you have installed the [[Xcode]] command line tools. If you want a GUI SVN for macOS: Install the SVN client using [fink](http://www.finkproject.org/). SVN clients with a GUI (graphical user interface) are available from [Versiontracker](http://www.versiontracker.com/macosx/).
3128
3229- Then follow [[Installing Lazarus on macOS]].
3330
3431- Start Lazarus. The IDE will start with a new project and an empty form. Save this project under a name of your choice. In the following examples we assume this to be /Users/\<yourUsername\>/pascal/test/project1.lpi
3532
3633### Compiling Carbon interface via Makefile
3734
3835Since 0.9.25 carbon is the default widgetset for macOS, so the below is not needed anymore.
3936
4037If your are still using a Lazarus below 0.9.25, you have to type this in Terminal.app:
4138
4239`make lcl LCL_PLATFORM=carbon`
4340
4441### Compiling the Lazarus IDE with the Carbon interface via Makefile
4542
4643This requires Lazarus 0.9.25 or later.
4744
4845Type in Terminal.app:
4946
5047`make all LCL_PLATFORM=carbon OPT="-k-framework -kCarbon -k-framework -kOpenGL"`
5148
5249On Leopard (Leopard 10.5.x) you should type:
5350
5451`make all LCL_PLATFORM=carbon OPT="-k-framework -kCarbon -k-framework -kOpenGL -k'-dylib_file' \`\
5552`    -k'/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib'"`
5653
5754As stated on Apple's developer pages: <http://developer.apple.com/qa/qa2007/qa1567.html>
5855
5956**Important notes about the Carbon IDE**
6057
6158- You must run Lazarus via lazarus.app.
6259
6360- Make sure your editor is using a mono-font. You can check that on the Editor Options dialog. The "Monaco" font is a good suggestion.
6461
6562### Error ATSUFindFontFromName
6663
6764if you're getting an error
6865
6966`carbonproc.pp(563,13) Error: Identifier not found "ATSUFindFontFromName"`
7067
7168when compiling a project for macOS using FPC 3.0.4 you need:
7269
7370- either set CPU target explicitly to i386. (FPC 3.0.4 compiles to x86_64 for Darwin target by default. This is done due Apple stopping support for 32-bit target)
7471
7572:*You either set the target in Project options (by switching it from default to i386)
7673
7774:*or if you compiling from command-line (i.e building an IDE) set up the following parameter to make command
7875
7976`CPU_TARGET=i386`
8077
8178- either set LCL target (widgetset) to "[[Cocoa Interface|Cocoa]]"
8279
8380## Compiling the Carbon interface via Lazarus
8481
8582We now assume your Lazarus directory is located at /Users/\<yourUsername\>/pascal/lazarus/
8683
8784- Start Lazarus.
8885- Set Tools -\> Options -\> Environment -\> Files -\> Lazarus Directory to /Users/\<yourUsername\>/pascal/lazarus/
8986- Set Tools -\> Configure "Build Lazarus"\> to
9087
91-<figure>
92-<img src="BuildLazarusOptionsCarbonIntf.png" title="BuildLazarusOptionsCarbonIntf.png" />
93-<figcaption>BuildLazarusOptionsCarbonIntf.png</figcaption>
94-</figure>
88+![](/wiki-images/7/7c/BuildLazarusOptionsCarbonIntf.png)
9589
9690For 0.9.24 add this to your 'Options':
9791
9892 -k-framework -kCarbon -k-framework -kOpenGL
9993
10094This will prevent unresolved symbols (Carbon-symbols like _ActivateWindow) while linking lazarus.
10195
10296- Tools\>Build Lazarus -- This will compile the Carbon Interface and put the .ppu files into /Users/\<yourUsername\>/pascal/lazarus/lcl/units/powerpc-darwin and /Users/\<yourUsername\>/pascal/lazarus/lcl/units/powerpc-darwin/carbon
10397
10498## Your first native Carbon app
10599
106100### Compiler Options
107101
108102Set Project \> Compiler Options \> Paths \> LCL Widget Type to *carbon*
109103
110104You should now be able to compile the project without errors. It will create an executable *project1*, but you cannot focus it. The reason is that macOS expects some hidden resource files.
111105
112106**Note for Leopard 10.5:** As discussed in [this](http://www.lazarus.freepascal.org/index.php?name=PNphpBB2&file=viewtopic&t=5174&start=0&postdays=0&postorder=asc&highlight=) forum topic, on Leopard you have to add the following linker parameters to your project:
113107
114108`-dylib_file '/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib'`
115109
116110(This parameter is located at Project \> Compiler Options \> Linker \> Pass additional options to the linker)
117111
118112## Creating the Apple resource files
119113
120114> **Note:** Since 0.9.25 Lazarus can create application bundles without compiling this tool on your own. The corresponding button is at Project \> Project Options... \> Create Application Bundle
121115
122116The command line tool:
123117
124118Open /Users/\<yourUserName\>/pascal/lazarus/components/macfiles/examples/createmacapplication.lpi in the IDE. Compile.
125119
126120Open a Terminal of your choice. Type:
127121
128122 cd /Users/<yourUserName>/pascal/project1/
129123 /Users/<yourUserName>/pascal/lazarus/components/macfiles/examples/createmacapplication project1
130124 ln -s ../../../project1 project1.app/Contents/MacOS/project1
131125
132126Now you can start the program from IDE (checked option [[IDE Window: Project Options|Use Application Bundle for running and debugging (darwin only)]]) or via its Finder icon or in the native macOS Terminal via "open project1.app"
133127
134128Tip: There is also a script that creates an app bundle for a GTK executable at [[macOS Programming Tips]]. You can modify it to use with a Carbon executable (take out the 4 instructions that start the executable with X11). A slightly improved version of this script for Carbon apps is also available for downloading from [here](http://web.fastermac.net/~MacPgmr/Lazarus/).
135129
136130### Application Bundle
137131
138132See [[Application Bundle]].
139133
140134#### Hiding a macOS app from the Dock
141135
142136For information on how to hide a macOS application from the Dock, refer to the article [[Hiding a macOS app from the Dock]].
143137
144138## Cross-compiling Intel to PowerPC
145139
146140With 0.9.26 Lazarus comes with precompiled units for both architectures Intel and PowerPC. Since there are still a lot of Mac PowerPC users, you might want to build an application for both archs, or even create a universal binary.
147141
148142### IDE Environment configuration
149143
150144Before you're able to cross-compile, you must make sure, that the IDE Environment compiler settings are correct. Open Environment-\>Files, check out "Complier path" setting.
151145
152146If you need to cross-compile an application or LCL (using Lazarus), you should define "fpc" binary as a compiler. fpc binary will select the proper compiler (ppc386 or ppcppc), depending on your current target selected.
153147
154-<figure>
155-<img src="crossppcidesettings.png" title="crossppcidesettings.png" />
156-<figcaption>crossppcidesettings.png</figcaption>
157-</figure>
148+![](/wiki-images/8/8a/Crossppcidesettings.png)
158149
159150Of course, you specify the necessary compiler manually (ppc386 - for Intel, ppcppc - for PowerPC), but using "fpc" is more correct and easier
160151
161152### Project configuration
162153
163154If you are using an Intel Mac and want to compile an application for PowerPC, you need to do the following
164155
165156- Go to projects *Compiler options*-\>*Code*
166157- Select *powerpc* for Target CPU family.
167158
168159Rebuild the application (if you have compiled an intel application it will be overwritten with powerpc app).
169160
170161### Define binary architecture
171162
172163If you are not sure about the target CPU of the binary, you can use the command-line tool "lipo" to check it. Example:
173164
174165`$ lipo -info project1. `\
175166`Non-fat file: project1 is architecture: ppc`
176167
177168### Getting PowerPC units
178169
179170If you have Lazarus and FPC installed from .dmg file provided at Lazarus sourceforge, then you already should have all necessary units for PowerPC compilation.
180171
181172If you don't use the provided .dmg files (i.e. using svn version), you might need to rebuild LCL units for powerpc target as well.
182173
183174Open Tools -\> Configure "Build Lazarus" -\> Advanced Build Options.
184175
185176- Type *powerpc* into Target CPU field.
186177- Select all components, except for IDE and Samples (since there's no need to rebuild them) for building.
187178- It's recommended that you check 'Clean all' as well.
188179
189-<figure>
190-<img src="powerpcbuild.png" title="powerpcbuild.png" />
191-<figcaption>powerpcbuild.png</figcaption>
192-</figure>
180+![](/wiki-images/e/e4/Powerpcbuild.png)
193181
194182Press Build and wait for building process to complete. After that you need to recompile your project, making sure that the project's compiler project is configured for powerpc.
195183
196184LCL building might fail if you don't have RTL/FCL units compiled for the powerpc arch. You'll need RTL/FCL sources to compile them.
197185
198186- Go to the rtl/fcl sources directory (the one where 'rtl' and 'packages' directories are contained')
199187- Run the following line from the terminal
200188
201189(making and installing rtl/fcl files tries to write into /usr/local dir, that might need root access. using sudo might be required)
202190
203191`make clean all install CPU_TARGET=powerpc   `
204192
205193- Wait for the make process to complete, then rebuild the LCL and your project again.
206194
207195## Creating Universal binaries
208196
209197Lazarus will create an application tuned for a single CPU, for macOS this is either a PowerPC or Intel CPU. You may want to distribute your application as a 'Universal Binary', allowing users that may have either a PowerPC or Intel computer to use the program. To do this, you need to compile two versions of your application: one with PowerPC as the target CPU and one as Intel. Next, you need to stitch these two executables together using the macOS program "lipo" (installed with the other macOS developer tools required by Lazarus). For example, consider two versions of the application 'myprogram'. One in the 'ppc' folder compiled for PowerPC and one in the 'intel' folder compiled for Intel CPUs. You can then combine these two to a univeral application by running this command:
210198
211199` lipo -create ./ppc/myproj ./intel/myproj -output ./myproj`
212200
213201Now, copy the newly created application myproj inside your .app folder.
214202
215203## Cocoa controls in Carbon applications
216204
217205Carbon is considered a legacy API by Apple. This means that newer features and controls in macOS might not be available using Carbon API. Though it doesn't mean, that they cannot be used in Carbon application. It just requires additional work to access them. In C it means using Obj-C, but since Obj-C is not available in Pascal. In Lazarus you have to use the [[PasCocoa]] library.
218206
219207The following capabilities require Cocoa:
220208
221209- [[TTrayIcon]]
222210
223211To configure Cocoa support in Lazarus, complete the following steps depending on your Lazarus version:
224212
225213### Lazarus 0.9.29 or later
226214
227215In these versions PasCocoa is already installed and configured and LCL-Carbon is compiled with Cocoa support by default, you just need to complete this steps:
228216
2292171\) If you have previously configured PasCocoa in your /etc/fpc.cfg file, remove this configuration now
230218
2312192\) Build LCL-Carbon if not already built
232220
233221### Lazarus 0.9.28 or earlier
234222
2352231\) Download and configure FPC for the PasCocoa library.
236224
237225You'll find the instruction [here](http://wiki.lazarus.freepascal.org/Cocoa_Interface#Compiling_the_Cocoa_Interfaces). You only have to to download PasCocoa and configure your fpc.cfg file, as described. (You don't need to compile the PasCocoa samples or the Cocoa widgetset).
238226
2392272\) Now you need to recompile Carbon LCL with Cocoa support enabled.
240228
241229Open Tools -\> Configure "Build Lazarus"...-\>Advanced Build Options
242230
243231Select LCL for Build+Clean Add "-dCarbonUseCocoa" to Options.
244232
245-<figure>
246-<img src="CarbonUseCocoa.png" title="CarbonUseCocoa.png" />
247-<figcaption>CarbonUseCocoa.png</figcaption>
248-</figure>
233+![](/wiki-images/6/6d/CarbonUseCocoa.png)
249234
250235After that click build
251236
252237This should rebuild the LCL only. If you finished step 1 (downloading PasCocoa) successfully, then the LCL should compile with no problems.
253238
254239After the LCL is rebuilt, you need to rebuild your project.
255240
256241Don't forget, if you need Cocoa controls for CPU other than your Mac, you'll need to rebuild the LCL, specifying the proper CPU target.
257242
258243---
259244*From the Free Pascal wiki, page "Carbon Interface", as it stood on 2023-11-13 after a change by Bart, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*

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