Basic Pascal Tutorial/Chapter 3/IF: what changed
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Title: Basic Pascal Tutorial/Chapter 3/IF
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| 1 | + | Back to [[Reserved words]]. | |
| 2 | + | ||
| 3 | + | 3Ca - IF (author: Tao Yue, state: changed) | |
| 4 | + | ||
| 5 | + | The `IF` statement allows you to branch based on the result of a Boolean operation. | |
| 6 | + | ||
| 7 | + | ## Format | |
| 8 | + | ||
| 9 | + | ||
| 10 | + | **IF** *expression* THEN | |
| 11 | + | ||
| 12 | + | *statemrnt1* | |
| 13 | + | ||
| 14 | + | \[ ELSE | |
| 15 | + | ||
| 16 | + | *statement2*\] | |
| 17 | + | ||
| 18 | + | Where | |
| 19 | + | ||
| 20 | + | ||
| 21 | + | *expression* is any comparison, constant or function which returns a [[boolen]] value, and | |
| 22 | + | ||
| 23 | + | *statement1* and *statement2* are either a single [[statement]], a [[begin|Begin]]-[[End|end]] [[Block|block]], a [[Repeat|repeat]]-until block, or the [[;|null statement]]. | |
| 24 | + | ||
| 25 | + | The **ELSE** clause is optional. | |
| 26 | + | ||
| 27 | + | There are two ways to use an `IF` statement, a one-way branch or a two-way branch/ | |
| 28 | + | ||
| 29 | + | ## One-way branch | |
| 30 | + | ||
| 31 | + | The one-way branch format is: | |
| 32 | + | ||
| 33 | + | ``` pascal | |
| 34 | + | if BooleanExpression then | |
| 35 | + | StatementIfTrue; | |
| 36 | + | ``` | |
| 37 | + | ||
| 38 | + | If the Boolean expression evaluates to `true`, the statement executes. Otherwise, it is skipped. | |
| 39 | + | ||
| 40 | + | The `IF` statement accepts only one statement. If you would like to use a [[compound statement]], you must use a `begin-end` [[Frame|frame]] to enclose the statements: | |
| 41 | + | ||
| 42 | + | ``` pascal | |
| 43 | + | if BooleanExpression then | |
| 44 | + | begin | |
| 45 | + | Statement1; | |
| 46 | + | Statement2; | |
| 47 | + | end; | |
| 48 | + | ``` | |
| 49 | + | ||
| 50 | + | ## Two-way branch | |
| 51 | + | ||
| 52 | + | There is also a two-way selection: | |
| 53 | + | ||
| 54 | + | ``` pascal | |
| 55 | + | if BooleanExpression then | |
| 56 | + | StatementIfTrue | |
| 57 | + | else | |
| 58 | + | StatementIfFalse; | |
| 59 | + | ``` | |
| 60 | + | ||
| 61 | + | Note there is never a semicolon `;` immediately before the `else`. | |
| 62 | + | ||
| 63 | + | ``` pascal | |
| 64 | + | if BooleanExpression then | |
| 65 | + | begin | |
| 66 | + | Statement1; // semicolon here is mandatory | |
| 67 | + | Statement2; // semicolon here is optional | |
| 68 | + | end // semicolon here is forbidden | |
| 69 | + | else | |
| 70 | + | begin | |
| 71 | + | Statement3; | |
| 72 | + | Statement4; | |
| 73 | + | end; | |
| 74 | + | ``` | |
| 75 | + | ||
| 76 | + | If the Boolean expression evaluates to `FALSE`, the statement following the `else` will be performed. Note that you may <u>never</u> use a semicolon after the statement preceding the `else`. That causes the computer to treat it as a one-way selection, leaving it to wonder where the else came from. And when a compiler wonders, it usually gets mad and throws a tantrum, or rather, it throws an error | |
| 77 | + | ||
| 78 | + | If you need multi-way selection, simply nest `if` statements: | |
| 79 | + | ||
| 80 | + | ``` pascal | |
| 81 | + | if Condition1 then | |
| 82 | + | Statement1 | |
| 83 | + | else | |
| 84 | + | if Condition2 then | |
| 85 | + | Statement2 | |
| 86 | + | else | |
| 87 | + | Statement3; | |
| 88 | + | ``` | |
| 89 | + | ||
| 90 | + | Be careful with nesting. Sometimes the computer won't do what you want it to do: | |
| 91 | + | ||
| 92 | + | ``` pascal | |
| 93 | + | if Condition1 then | |
| 94 | + | if Condition2 then | |
| 95 | + | Statement2 | |
| 96 | + | else | |
| 97 | + | Statement1; | |
| 98 | + | ``` | |
| 99 | + | ||
| 100 | + | The `else` is always matched with the most recent `if`, so the computer interprets the preceding block of code as: | |
| 101 | + | ||
| 102 | + | ``` pascal | |
| 103 | + | if Condition1 then | |
| 104 | + | if Condition2 then | |
| 105 | + | Statement2 | |
| 106 | + | else | |
| 107 | + | Statement1; | |
| 108 | + | ``` | |
| 109 | + | ||
| 110 | + | You can get by with a null statement: | |
| 111 | + | ||
| 112 | + | ``` pascal | |
| 113 | + | if Condition1 then | |
| 114 | + | if Condition2 then | |
| 115 | + | Statement2 | |
| 116 | + | else | |
| 117 | + | else | |
| 118 | + | Statement1; | |
| 119 | + | ``` | |
| 120 | + | ||
| 121 | + | Or you could use a `begin-end` block. | |
| 122 | + | ||
| 123 | + | The following proves a semicolon is *absolutely forbidden* before an else: | |
| 124 | + | ||
| 125 | + | ``` pascal | |
| 126 | + | // Paul Robinson 2020-12-16 | |
| 127 | + | ||
| 128 | + | // Compiler test program Err03.pas | |
| 129 | + | // tests the proposition that ; is | |
| 130 | + | // never legal before ELSE | |
| 131 | + | ||
| 132 | + | program err03; | |
| 133 | + | Var | |
| 134 | + | Test,test2: Boolean; | |
| 135 | + | ||
| 136 | + | Begin | |
| 137 | + | ||
| 138 | + | Test := True; | |
| 139 | + | Test2 := true; | |
| 140 | + | ||
| 141 | + | if test then | |
| 142 | + | if test2 then | |
| 143 | + | Writeln('Reached Part 1'); // semi-colon here should be illegal | |
| 144 | + | else | |
| 145 | + | Writeln('Reached Part 2'); | |
| 146 | + | ||
| 147 | + | end. | |
| 148 | + | ``` | |
| 149 | + | ||
| 150 | + | But the best way to clean up the code would be to rewrite the condition. | |
| 151 | + | ||
| 152 | + | ``` pascal | |
| 153 | + | if not Condition1 then | |
| 154 | + | Statement1 | |
| 155 | + | else | |
| 156 | + | if Condition2 then | |
| 157 | + | Statement2; | |
| 158 | + | ``` | |
| 159 | + | ||
| 160 | + | This example illustrates where the not operator comes in very handy. If Condition1 had been a Boolean like: `(not(a < b) or (c + 3 > 6)) and g`, reversing the expression would be more difficult than NOTting it. | |
| 161 | + | ||
| 162 | + | Also notice how important indentation is to convey the logic of program code to a human, but the compiler ignores the indentation. | |
| 163 | + | ||
| 164 | + | --- | |
| 165 | + | *From the Free Pascal wiki, page "Basic Pascal Tutorial/Chapter 3/IF", as it stood on 2022-08-20 after a change by Kai Burghardt, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* |
