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BGRABitmap tutorial: what changed

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Title: BGRABitmap tutorial

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1+Welcome to the index of the tutorials for the [[BGRABitmap]] library. You can browse tutorials by number with the bar on the top, or by the following categories:
2+
3+### Install BGRABitmap and draw basic shapes
4+
5+TBGRABitmap images have drawing functions using floating point coordinates or integer coordinates.
6+
7+- [[BGRABitmap tutorial 1|Installing BGRABitmap (No. 1)]]
8+- [[BGRABitmap tutorial 2|Loading and displaying an image (No. 2)]]
9+- [[BGRABitmap tutorial 3|Drawing with the mouse (No. 3)]]
10+- [[BGRABitmap tutorial 6|Line styles (No. 6)]]
11+- [[BGRABitmap tutorial 7|Splines and Bézier curves (No. 7)]]
12+- [[BGRABitmap tutorial 12|Text functions (No. 12)]]
13+- [[BGRABitmap tutorial 13|Integer coordinates and floating point coordinates (No. 13)]]
14+
15+### Textures and scanners
16+
17+Pixels are a table in memory containing values in the TBGRAPixel format. At this level, we can do various operations:
18+
19+- [[BGRABitmap tutorial 4|Direct pixel access with Scanline (No. 4)]]
20+- [[BGRABitmap tutorial 5|Combining layers of pixels (No. 5)]]
21+- [[BGRABitmap tutorial 8|Generating textures (No. 8)]]
22+- [[BGRABitmap tutorial 9|Phong shading using textures (No. 9)]]
23+- [[BGRABitmap tutorial 10|Texture mapping (No. 10)]]
24+- [[BGRABitmap tutorial 11|Using scanners to combine transformations (No. 11)]]
25+
26+### Other drawing contexts
27+
28+It is possible to have other contexts, that provide/allow other basic drawing functions:
29+
30+- Standard Canvas (Canvas and CanvasOpacity properties) : avoid using it because of the slowness of conversions of bitmap data
31+- Canvas with features brought by BGRABitmap (CanvasBGRA property, Brush and Pen have an Opacity property)
32+ - [How to convert your application from TCanvas to CanvasBGRA (video)](http://www.youtube.com/watch?v=HGYSLgtYx-U)
33+- [[BGRABitmap tutorial 14|Drawing with a 2D canvas with affine transformations (No. 14)]]
34+- [[BGRABitmap tutorial 15|Real 3D rendering (No. 15)]]
35+- [[BGRABitmap tutorial 16|Using textures with 3D rendering (No. 16)]]
36+
37+### More
38+
39+You can use BGRABitmap to [[BGRABitmap tutorial TAChart|improve TAChart rendering]].
40+
41+You can use it as well to display icons with the [[SVG Image List]].
42+
43+More classes are available (you need to create them when you need them):
44+
45+- [TBGRATextEffect](https://bgrabitmap.github.io/doc/BGRATextFX.TBGRATextEffect.html), in unit BGRATextFX, allows to prepare the drawing of text line, to add effects like contour and shadow.
46+- [TBGRALayeredBitmap](https://bgrabitmap.github.io/doc/BGRALayers.TBGRALayeredBitmap.html), in unit BGRALayers, allow to create a multi-layered bitmap. Units [BGRAPaintNet](https://bgrabitmap.github.io/doc/BGRAPaintNet.TPaintDotNetFile.html) and [BGRAOpenRaster](https://bgrabitmap.github.io/doc/BGRAOpenRaster.html) contain implementations to read and write in Paint.NET format (read only) and OpenRaster format (read and write).
47+- Units [BGRAGradientScanner](https://bgrabitmap.github.io/doc/BGRAGradientScanner.html) and [BGRATransform](https://bgrabitmap.github.io/doc/BGRATransform.html) contain scanners to do various effects.
48+- Unit [BGRAGradients](https://bgrabitmap.github.io/doc/BGRAGradients.html) contain procedures to generate gradients and TPhongShading class for Phong shading.
49+- [TBGRACompressableBitmap](https://bgrabitmap.github.io/doc/BGRACompressableBitmap.html), in unit BGRACompressableBitmap, allow to store and compress images.
50+
51+See [list of all units](https://bgrabitmap.github.io/doc/AllUnits.html).
52+
53+Some units contient low level functions, and you should not need to use them for a normal usage.
54+
55+---
56+*From the Free Pascal wiki, page "BGRABitmap tutorial", as it stood on 2024-04-03 after a change by Circular, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*
57+Category: BGRABitmap
58+Category: Graphics
59+Category: Lazarus
60+Category: Tutorials

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