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AnsiString: what changed

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11**`AnsiString`** is a variable-length string [[Data type|data type]]. It can store characters that have a size of one Byte.
22
33## implementation
44
55In [[FPC]] an `AnsiString` is implemented as a [[Pointer|pointer]]. It is a managed data type. As such it is initialized with [[Nil|nil]] as soon as it enters the scope. Memory for the character sequence is dynamically allocated and freed.
66
77An `AnsiString` points to the *first* character. This facilitates interfacing to libraries or foreign functions expecting [[PChar|pChar strings]]. For that, an `AnsiString` always concludes with a null [[Byte]]. *In [[Pascal]]*, this terminating null Byte has no significance as to the string’s value (including its length). An `AnsiString` always entails some management data *before* the first character. These are
88
99- a code page
1010- the size of a character
1111- a reference count
1212- the length of the string.
1313
14-<table>
1514<tbody>
16-<tr>
17-<td><code>253</code></td>
18-<td><code>233</code></td>
19-<td> <code>0</code> </td>
20-<td> <code>1</code> </td>
21-<td> <code>0</code> </td>
22-<td> <code>0</code> </td>
23-<td> <code>0</code> </td>
24-<td> <code>1</code> </td>
25-<td> <code>0</code> </td>
26-<td> <code>0</code> </td>
27-<td> <code>0</code> </td>
28-<td> <code>3</code> </td>
29-<td><code>'F'</code></td>
30-<td><code>'o'</code></td>
31-<td><code>'o'</code></td>
32-<td> <code>#0</code></td>
33-</tr>
34-<tr>
35-<td colspan="2">code page</td>
36-<td colspan="2">maximum character size</td>
37-<td colspan="4">reference count</td>
38-<td colspan="4">length</td>
39-<td colspan="3">payload</td>
40-<td>complimentary Null</td>
41-</tr>
42-<tr>
43-<td colspan="13" style="text-align: right;">pointer points here ⤴  </td>
44-<td colspan="3"></td>
45-</tr>
15+
4616</tbody>
47-</table>
4817
4918Only the length field has significance in Pascal. In Pascal, an `AnsiString` may contain `#0` characters.
5019
5120An `AnsiString` can furthermore be associated with a code page (since [[FPC New Features 3.0.0|3.0.0]]).
5221
5322## application
5423
5524The data type `AnsiString` can be used like any other string data type. You may [[Becomes|assign]] string literals to an `AnsiString` variable as normal. String values can be compared ([[Equal|=]]) just as usual. The entire pointer-characteristic is transparent.
5625
5726Characters in `AnsiString` have a 1-based index. `myAnsiString[1]` refers to the first character.
5827
5928> **Note:** The linear character index is only guaranteed to work for strings that have a maximum character size of `1`. That means, using an integer index for example on an UTF-8 encoded string (not exclusively containing ASCII characters) will produce erroneous results.
6029
6130The [`length` function](https://www.freepascal.org/docs-html/rtl/system/length.html), and for that matter also `high`, will return a string’s length by examining the length data field.
6231
63-Because an `AnsiString` is essentially a pointer, *copying* strings of this type is fast, since only the reference is copied and the reference count increased. Modifications may trigger a <abbr title="copy-on-write">COW</abbr>.
32+Because an `AnsiString` is essentially a pointer, *copying* strings of this type is fast, since only the reference is copied and the reference count increased. Modifications may trigger a COW.
6433
6534## caveats
6635
6736- The compiler directive [[$H|{$longStrings on}]] (or `{$H+}`) [[Defensive programming techniques|aliases string]] (without a specified length) to `AnsiString`.
6837- `AnsiString` as a *managed* data type introduces a certain overhead. See [[Avoiding implicit try finally section]] for more explanations.
6938- The [[SizeOf|sizeOf]] value of an `AnsiString` variable is merely the size of a pointer.
70-- Assigning an empty string <code>*</code> to an `AnsiString` variable will in fact assign `nil` to the variable and, if the reference count hit zero, release underlying memory (if any was previously allocated at all). Empty strings are*not'' stored as described above.
39+- Assigning an empty string *to an `AnsiString` variable will in fact assign `nil` to the variable and, if the reference count hit zero, release underlying memory (if any was previously allocated at all). Empty strings are*not'' stored as described above.
7140
7241## see also
7342
7443- [[Character and string types]]
7544- [Ansistrings](https://www.freepascal.org/docs-html/current/ref/refsu9.html#x32-370003.2.4) in the reference guide
7645- [Ansistrings](https://www.freepascal.org/docs-html/current/prog/progsu161.html#x205-2160008.2.7) in the programmer’s guide
7746
7847---
7948*From the Free Pascal wiki, page "AnsiString", as it stood on 2023-12-22 after a change by Alextpp, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).*
8049Category: Data types

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