15-puzzle/fr: what changed
Revision 0 to 1. Removed lines have a minus sign; added lines have a plus sign.
Title: 15-puzzle/fr
| Old | New | Line | |
|---|---|---|---|
| 1 | + | ## Taquin | |
| 2 | + | ||
| 3 | + | <figure> | |
| 4 | + | <img src="puzzle15.png" title="puzzle15.png" /> | |
| 5 | + | <figcaption>puzzle15.png</figcaption> | |
| 6 | + | </figure> | |
| 7 | + | ||
| 8 | + | Le taquin est un casse-tête avec des pièces glissantes qui consiste en un cadre de tuiles carrées numérotées dans un ordre aléatoire avec une tuile manquante. Le but du jeu consiste à replacer les tuiles dans l'ordre à l'aide de glissements qui utilise la place vide. | |
| 9 | + | ||
| 10 | + | ## Créer le code | |
| 11 | + | ||
| 12 | + | - Créer une nouvelle application IHM avec la fiche Form1 | |
| 13 | + | - Changer le titre de Form1 en *15Puzzle*'. | |
| 14 | + | - Ajouter la nouvelle unité unitGameBoard.pas | |
| 15 | + | - Créer le gestionnaire d'événement OnCreate pour la fiche, en cliquant sur votre fiche, utiliser l'inspecteur d'objets, l'onglet Evénement, sélectionner OnCreate et cliquer sur le bouton \[...\] ou double-cliquer directement sur la fiche. | |
| 16 | + | - Ajouter le code suivant : | |
| 17 | + | ||
| 18 | + | ``` pascal | |
| 19 | + | procedure TForm1.FormCreate(Sender: TObject); | |
| 20 | + | var | |
| 21 | + | i : Integer; | |
| 22 | + | aButton: TButton; | |
| 23 | + | point:TPoint; | |
| 24 | + | begin | |
| 25 | + | Randomize; | |
| 26 | + | Puzzle15:= TGameBoard.Create; | |
| 27 | + | i := 1; | |
| 28 | + | while i < 16 do | |
| 29 | + | begin //create 15 Buttons | |
| 30 | + | aButton:=TButton.Create(Self); //create Button, Owner is Form1, where the button is released later | |
| 31 | + | aButton.Parent:=Self; //determine where it is to be displayed | |
| 32 | + | aButton.Caption:=IntToStr(i); //Captions of the buttons | |
| 33 | + | aButton.Width:=aButton.Height; //Width should correspond to the height of the buttons | |
| 34 | + | point := Puzzle15.ButtonPlace(aButton.Caption); | |
| 35 | + | aButton.Left:= point.x* aButton.Width; //Distance from left | |
| 36 | + | aButton.Top := point.y* aButton.Height; | |
| 37 | + | ||
| 38 | + | aButton.OnClick:=@aButtonClick; //the event handler for the button -> will be created yet | |
| 39 | + | inc(i); | |
| 40 | + | end; | |
| 41 | + | Self.Height:=aButton.Height*6; //Height of the form should correspond to the height of the buttons | |
| 42 | + | Self.Width:=aButton.Width*6; //Width of the form to match the width of all buttons | |
| 43 | + | end; | |
| 44 | + | ``` | |
| 45 | + | ||
| 46 | + | - Créer dans l'inspecteur d'objet, le gestionnaire pour l'événement FormDestroy, en cliquant sur le bouton \[...\]. | |
| 47 | + | - Ajouter le code suivant dans le gestionnaire : | |
| 48 | + | ||
| 49 | + | ``` pascal | |
| 50 | + | procedure TForm1.FormDestroy(Sender: TObject); | |
| 51 | + | begin | |
| 52 | + | FreeAndNil(Puzzle15); | |
| 53 | + | end; | |
| 54 | + | ``` | |
| 55 | + | ||
| 56 | + | - Maintenant vous devez créer le gestionnaire d'événement pour les clics de bouton. | |
| 57 | + | - Dans l'éditeur de source, en entrant dans la section private de votre classe TForm1. | |
| 58 | + | - Ajouter la procédure aButtonClick(Sender: TObject); and ensuite pressez la touche <span class="kbd">Ctrl</span>+<span class="kbd">Shift</span>+<span class="kbd">c</span> (la complétion de code devient active et crée la procédure TForm1.aButtonClick(Sender: TObject);. | |
| 59 | + | - Coller le code suivant : | |
| 60 | + | ||
| 61 | + | ``` pascal | |
| 62 | + | procedure TForm1.aButtonClick(Sender: TObject); //the event handler for the button | |
| 63 | + | var | |
| 64 | + | i:integer; | |
| 65 | + | point : TPoint; | |
| 66 | + | begin | |
| 67 | + | if (Sender is TButton) and //called the event handler of a button out? | |
| 68 | + | TryStrToInt(TButton(Sender).Caption, i) //then try to convert the label in a integer | |
| 69 | + | then | |
| 70 | + | begin | |
| 71 | + | if Puzzle15.CanMove(TButton(Sender).Caption) then | |
| 72 | + | begin | |
| 73 | + | point := Puzzle15.Change(TButton(Sender).Caption); | |
| 74 | + | TButton(Sender).Left:= point.x* TButton(Sender).Width; //Distance from left | |
| 75 | + | TButton(Sender).Top := point.y* TButton(Sender).Height; | |
| 76 | + | end; | |
| 77 | + | end; | |
| 78 | + | end; | |
| 79 | + | ``` | |
| 80 | + | ||
| 81 | + | ## Code source | |
| 82 | + | ||
| 83 | + | ### unit1.pas | |
| 84 | + | ||
| 85 | + | ``` pascal | |
| 86 | + | unit Unit1; | |
| 87 | + | ||
| 88 | + | {$mode objfpc}{$H+} | |
| 89 | + | ||
| 90 | + | interface | |
| 91 | + | ||
| 92 | + | uses | |
| 93 | + | Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls, | |
| 94 | + | unitGameBoard; | |
| 95 | + | ||
| 96 | + | type | |
| 97 | + | ||
| 98 | + | { TForm1 } | |
| 99 | + | ||
| 100 | + | TForm1 = class(TForm) | |
| 101 | + | procedure FormCreate(Sender: TObject); | |
| 102 | + | procedure FormDestroy(Sender: TObject); | |
| 103 | + | private | |
| 104 | + | { private declarations } | |
| 105 | + | Puzzle15:TGameBoard; | |
| 106 | + | procedure aButtonClick(Sender: TObject); | |
| 107 | + | ||
| 108 | + | public | |
| 109 | + | { public declarations } | |
| 110 | + | end; | |
| 111 | + | ||
| 112 | + | var | |
| 113 | + | Form1: TForm1; | |
| 114 | + | ||
| 115 | + | implementation | |
| 116 | + | ||
| 117 | + | {$R *.lfm} | |
| 118 | + | ||
| 119 | + | { TForm1 } | |
| 120 | + | ||
| 121 | + | procedure TForm1.FormCreate(Sender: TObject); | |
| 122 | + | var | |
| 123 | + | i : Integer; | |
| 124 | + | aButton: TButton; | |
| 125 | + | point:TPoint; | |
| 126 | + | begin | |
| 127 | + | Randomize; | |
| 128 | + | Puzzle15:= TGameBoard.Create; | |
| 129 | + | i := 1; | |
| 130 | + | while i < 16 do | |
| 131 | + | begin //create 15 Buttons | |
| 132 | + | aButton:=TButton.Create(Self); //create Button, Owner is Form1, where the button is released later | |
| 133 | + | aButton.Parent:=Self; //determine where it is to be displayed | |
| 134 | + | aButton.Caption:=IntToStr(i); //Captions of the buttons | |
| 135 | + | aButton.Width:=aButton.Height; //Width should correspond to the height of the buttons | |
| 136 | + | point := Puzzle15.ButtonPlace(aButton.Caption); | |
| 137 | + | aButton.Left:= point.x* aButton.Width; //Distance from left | |
| 138 | + | aButton.Top := point.y* aButton.Height; | |
| 139 | + | aButton.OnClick:=@aButtonClick; //the event handler for the button -> will be created yet | |
| 140 | + | inc(i); | |
| 141 | + | end; | |
| 142 | + | Self.Height:=aButton.Height*6; //Height of the form should correspond to the height of the buttons | |
| 143 | + | Self.Width:=aButton.Width*6; //Width of the form to match the width of all buttons | |
| 144 | + | end; | |
| 145 | + | ||
| 146 | + | procedure TForm1.FormDestroy(Sender: TObject); | |
| 147 | + | begin | |
| 148 | + | FreeAndNil(Puzzle15); | |
| 149 | + | end; | |
| 150 | + | ||
| 151 | + | procedure TForm1.aButtonClick(Sender: TObject); //the event handler for the button | |
| 152 | + | var | |
| 153 | + | i:integer; | |
| 154 | + | point : TPoint; | |
| 155 | + | begin | |
| 156 | + | if (Sender is TButton) and //called the event handler of a button out? | |
| 157 | + | TryStrToInt(TButton(Sender).Caption, i) //then try to convert the label in a integer | |
| 158 | + | then | |
| 159 | + | begin | |
| 160 | + | if Puzzle15.CanMove(TButton(Sender).Caption) then | |
| 161 | + | begin | |
| 162 | + | point := Puzzle15.Change(TButton(Sender).Caption); | |
| 163 | + | TButton(Sender).Left:= point.x* TButton(Sender).Width; //Distance from left | |
| 164 | + | TButton(Sender).Top := point.y* TButton(Sender).Height; | |
| 165 | + | end; | |
| 166 | + | end; | |
| 167 | + | end; | |
| 168 | + | ||
| 169 | + | end. | |
| 170 | + | ``` | |
| 171 | + | ||
| 172 | + | ### Unit1.lfm | |
| 173 | + | ||
| 174 | + | ``` pascal | |
| 175 | + | object Form1: TForm1 | |
| 176 | + | Left = 362 | |
| 177 | + | Height = 184 | |
| 178 | + | Top = 162 | |
| 179 | + | Width = 432 | |
| 180 | + | Caption = '15Puzzle' | |
| 181 | + | OnCreate = FormCreate | |
| 182 | + | OnDestroy = FormDestroy | |
| 183 | + | LCLVersion = '1.6.0.4' | |
| 184 | + | end | |
| 185 | + | ``` | |
| 186 | + | ||
| 187 | + | ### unitGameBoard.pas | |
| 188 | + | ||
| 189 | + | ``` pascal | |
| 190 | + | unit unitGameBoard; | |
| 191 | + | ||
| 192 | + | {$mode objfpc}{$H+} | |
| 193 | + | ||
| 194 | + | interface | |
| 195 | + | ||
| 196 | + | uses | |
| 197 | + | Classes, SysUtils; | |
| 198 | + | ||
| 199 | + | const | |
| 200 | + | GB_MAX_BUTTONS = 15; | |
| 201 | + | GB_MAX_X = 4; | |
| 202 | + | GB_MAX_Y = 4; | |
| 203 | + | GB_EMPTY_PLACE ='-'; | |
| 204 | + | type | |
| 205 | + | ||
| 206 | + | { TGameBoard } | |
| 207 | + | ||
| 208 | + | TGameBoard = class | |
| 209 | + | private | |
| 210 | + | GameArray:array[1..GB_MAX_X, 1..GB_MAX_Y] of string; | |
| 211 | + | function ValidPoint(a_point:TPoint):boolean; | |
| 212 | + | public | |
| 213 | + | constructor Create; | |
| 214 | + | function ButtonPlace(a_name:string):TPoint; | |
| 215 | + | function CanMove(a_name:string):Boolean; | |
| 216 | + | function Change(a_name: string): TPoint; | |
| 217 | + | procedure RandomArray; | |
| 218 | + | destructor Destroy; override; | |
| 219 | + | end; | |
| 220 | + | implementation | |
| 221 | + | ||
| 222 | + | { TGameBoard } | |
| 223 | + | ||
| 224 | + | function TGameBoard.ValidPoint(a_point: TPoint): boolean; | |
| 225 | + | begin | |
| 226 | + | result := true; | |
| 227 | + | if a_point.y > GB_MAX_Y then result := false; | |
| 228 | + | if a_point.x > GB_MAX_X then result := false; | |
| 229 | + | if a_point.y < 1 then result := false; | |
| 230 | + | if a_point.x < 1 then result := false; | |
| 231 | + | end; | |
| 232 | + | ||
| 233 | + | constructor TGameBoard.Create; | |
| 234 | + | var | |
| 235 | + | i, x, y : integer; | |
| 236 | + | begin | |
| 237 | + | i := 1; | |
| 238 | + | for y := 1 to GB_MAX_Y do | |
| 239 | + | for x := 1 to GB_MAX_X do | |
| 240 | + | begin | |
| 241 | + | if i < GB_MAX_BUTTONS+1 | |
| 242 | + | then GameArray[x,y] := IntToStr(i) | |
| 243 | + | else GameArray[x,y] := GB_EMPTY_PLACE; | |
| 244 | + | inc(i); | |
| 245 | + | end; | |
| 246 | + | RandomArray; | |
| 247 | + | end; | |
| 248 | + | ||
| 249 | + | function TGameBoard.ButtonPlace(a_name: string): TPoint; | |
| 250 | + | var | |
| 251 | + | x,y:integer; | |
| 252 | + | begin | |
| 253 | + | result.x := 0; | |
| 254 | + | result.y := 0; | |
| 255 | + | for y := 1 to GB_MAX_Y do | |
| 256 | + | for x := 1 to GB_MAX_X do | |
| 257 | + | if GameArray[x,y] = a_name then | |
| 258 | + | begin | |
| 259 | + | result.x := x; | |
| 260 | + | result.y := y; | |
| 261 | + | end; | |
| 262 | + | end; | |
| 263 | + | ||
| 264 | + | function TGameBoard.CanMove(a_name: string): Boolean; | |
| 265 | + | var | |
| 266 | + | empty, point:TPoint; | |
| 267 | + | begin | |
| 268 | + | result := false; | |
| 269 | + | empty := ButtonPlace( GB_EMPTY_PLACE ); | |
| 270 | + | point := ButtonPlace(a_name); | |
| 271 | + | if (abs(empty.x-point.x)=1) and (empty.y=point.y) then result := true; | |
| 272 | + | if (abs(empty.y-point.y)=1) and (empty.x=point.x) then result := true; | |
| 273 | + | end; | |
| 274 | + | ||
| 275 | + | function TGameBoard.Change(a_name: string): TPoint; | |
| 276 | + | var | |
| 277 | + | empty, point:TPoint; | |
| 278 | + | begin | |
| 279 | + | empty := ButtonPlace( GB_EMPTY_PLACE ); | |
| 280 | + | result := empty; | |
| 281 | + | point := ButtonPlace(a_name); | |
| 282 | + | GameArray[point.x, point.y] := '-'; | |
| 283 | + | GameArray[empty.x, empty.y] := a_name; | |
| 284 | + | end; | |
| 285 | + | ||
| 286 | + | procedure TGameBoard.RandomArray; | |
| 287 | + | var | |
| 288 | + | j,i:integer; | |
| 289 | + | name:string; | |
| 290 | + | point,point2:TPoint; | |
| 291 | + | begin | |
| 292 | + | for i := 0 to 1000 do | |
| 293 | + | begin | |
| 294 | + | j := random(4); | |
| 295 | + | point := ButtonPlace( GB_EMPTY_PLACE ); | |
| 296 | + | point2 := point; | |
| 297 | + | case j of | |
| 298 | + | 0: point2.x := point.x-1; | |
| 299 | + | 1: point2.x := point.x+1; | |
| 300 | + | 2: point2.y := point.y-1; | |
| 301 | + | 3: point2.y := point.y+1; | |
| 302 | + | end; | |
| 303 | + | if ValidPoint( point2 ) then | |
| 304 | + | begin | |
| 305 | + | name := GameArray[point2.x, point2.y]; | |
| 306 | + | GameArray[point.x, point.y] := name; | |
| 307 | + | GameArray[point2.x, point2.y] := GB_EMPTY_PLACE; | |
| 308 | + | end; | |
| 309 | + | end; | |
| 310 | + | end; | |
| 311 | + | ||
| 312 | + | destructor TGameBoard.Destroy; | |
| 313 | + | begin | |
| 314 | + | inherited Destroy; | |
| 315 | + | end; | |
| 316 | + | ||
| 317 | + | end. | |
| 318 | + | ``` | |
| 319 | + | ||
| 320 | + | ## Voir aussi | |
| 321 | + | ||
| 322 | + | - [[TButton/fr|TButton]] | |
| 323 | + | - [Jeu de Taquin](https://fr.wikipedia.org/wiki/Taquin) | |
| 324 | + | ||
| 325 | + | \ | |
| 326 | + | ||
| 327 | + | --- | |
| 328 | + | *From the Free Pascal wiki, page "15-puzzle/fr", as it stood on 2020-02-01 after a change by GAN, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's [[Licensing]] page. If you have concerns about this material, [message the admin](/wiki-contact).* |
