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15-puzzle/fr

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Taquin

Le taquin est un casse-tête avec des pièces glissantes qui consiste en un cadre de tuiles carrées numérotées dans un ordre aléatoire avec une tuile manquante. Le but du jeu consiste à replacer les tuiles dans l'ordre à l'aide de glissements qui utilise la place vide.

Créer le code

pascal
procedure TForm1.FormCreate(Sender: TObject);
var
  i : Integer;
  aButton: TButton;
  point:TPoint;
begin
  Randomize;
  Puzzle15:= TGameBoard.Create;
  i := 1;
  while i < 16 do
    begin                              //create 15 Buttons
      aButton:=TButton.Create(Self);   //create Button, Owner is Form1, where the button is released later
      aButton.Parent:=Self;            //determine where it is to be displayed
      aButton.Caption:=IntToStr(i);    //Captions of the buttons
      aButton.Width:=aButton.Height;   //Width should correspond to the height of the buttons
      point := Puzzle15.ButtonPlace(aButton.Caption);
      aButton.Left:= point.x* aButton.Width;    //Distance from left
      aButton.Top := point.y* aButton.Height;

      aButton.OnClick:=@aButtonClick; //the event handler for the button -> will be created yet
      inc(i);
    end;
  Self.Height:=aButton.Height*6;      //Height of the form should correspond to the height of the buttons
  Self.Width:=aButton.Width*6;        //Width of the form to match the width of all buttons
end;
pascal
procedure TForm1.FormDestroy(Sender: TObject);
begin
  FreeAndNil(Puzzle15);
end;
pascal
procedure TForm1.aButtonClick(Sender: TObject);  //the event handler for the button
var
  i:integer;
  point : TPoint;
begin
  if (Sender is TButton) and                     //called the event handler of a button out?
     TryStrToInt(TButton(Sender).Caption, i)       //then try to convert the label in a integer
    then
      begin
        if Puzzle15.CanMove(TButton(Sender).Caption) then
          begin
            point := Puzzle15.Change(TButton(Sender).Caption);
            TButton(Sender).Left:= point.x* TButton(Sender).Width;    //Distance from left
            TButton(Sender).Top := point.y* TButton(Sender).Height;
          end;
      end;
end;

Code source

unit1.pas

pascal
unit Unit1;

{$mode objfpc}{$H+}

interface

uses
  Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls,
  unitGameBoard;

type

  { TForm1 }

  TForm1 = class(TForm)
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
  private
    { private declarations }
    Puzzle15:TGameBoard;
    procedure aButtonClick(Sender: TObject);

  public
    { public declarations }
  end;

var
  Form1: TForm1;

implementation

{$R *.lfm}

{ TForm1 }

procedure TForm1.FormCreate(Sender: TObject);
var
  i : Integer;
  aButton: TButton;
  point:TPoint;
begin
  Randomize;
  Puzzle15:= TGameBoard.Create;
  i := 1;
  while i < 16 do
    begin  //create 15 Buttons
      aButton:=TButton.Create(Self);    //create Button, Owner is Form1, where the button is released later
      aButton.Parent:=Self;             //determine where it is to be displayed
      aButton.Caption:=IntToStr(i);     //Captions of the buttons
      aButton.Width:=aButton.Height;    //Width should correspond to the height of the buttons
      point := Puzzle15.ButtonPlace(aButton.Caption);
      aButton.Left:= point.x* aButton.Width;    //Distance from left
      aButton.Top := point.y* aButton.Height;
      aButton.OnClick:=@aButtonClick;   //the event handler for the button -> will be created yet
      inc(i);
    end;
  Self.Height:=aButton.Height*6;        //Height of the form should correspond to the height of the buttons
  Self.Width:=aButton.Width*6;       //Width of the form to match the width of all buttons
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
  FreeAndNil(Puzzle15);
end;

procedure TForm1.aButtonClick(Sender: TObject);  //the event handler for the button
var
  i:integer;
  point : TPoint;
begin
  if (Sender is TButton) and                     //called the event handler of a button out?
     TryStrToInt(TButton(Sender).Caption, i)       //then try to convert the label in a integer
    then
      begin
        if Puzzle15.CanMove(TButton(Sender).Caption) then
          begin
            point := Puzzle15.Change(TButton(Sender).Caption);
            TButton(Sender).Left:= point.x* TButton(Sender).Width;    //Distance from left
            TButton(Sender).Top := point.y* TButton(Sender).Height;
          end;
      end;
end;

end.

Unit1.lfm

pascal
object Form1: TForm1
  Left = 362
  Height = 184
  Top = 162
  Width = 432
  Caption = '15Puzzle'
  OnCreate = FormCreate
  OnDestroy = FormDestroy
  LCLVersion = '1.6.0.4'
end

unitGameBoard.pas

pascal
unit unitGameBoard;

{$mode objfpc}{$H+}

interface

uses
  Classes, SysUtils;

const
  GB_MAX_BUTTONS = 15;
  GB_MAX_X = 4;
  GB_MAX_Y = 4;
  GB_EMPTY_PLACE ='-';
type

  { TGameBoard }

  TGameBoard = class
  private
     GameArray:array[1..GB_MAX_X, 1..GB_MAX_Y] of string;
     function ValidPoint(a_point:TPoint):boolean;
  public
    constructor Create;
    function ButtonPlace(a_name:string):TPoint;
    function CanMove(a_name:string):Boolean;
    function Change(a_name: string): TPoint;
    procedure RandomArray;
    destructor Destroy; override;
  end;
implementation

{ TGameBoard }

function TGameBoard.ValidPoint(a_point: TPoint): boolean;
begin
  result := true;
  if a_point.y > GB_MAX_Y then result := false;
  if a_point.x > GB_MAX_X then result := false;
  if a_point.y < 1 then result := false;
  if a_point.x < 1 then result := false;
end;

constructor TGameBoard.Create;
var
  i, x, y : integer;
begin
  i := 1;
  for y := 1 to  GB_MAX_Y do
    for x := 1 to GB_MAX_X do
      begin
        if i < GB_MAX_BUTTONS+1
          then GameArray[x,y] := IntToStr(i)
          else GameArray[x,y] := GB_EMPTY_PLACE;
        inc(i);
      end;
  RandomArray;
end;

function TGameBoard.ButtonPlace(a_name: string): TPoint;
var
  x,y:integer;
begin
  result.x := 0;
  result.y := 0;
  for y := 1 to  GB_MAX_Y do
    for x := 1 to GB_MAX_X do
      if  GameArray[x,y] = a_name then
      begin
        result.x := x;
        result.y := y;
      end;
end;

function TGameBoard.CanMove(a_name: string): Boolean;
var
  empty, point:TPoint;
begin
  result := false;
  empty := ButtonPlace( GB_EMPTY_PLACE );
  point := ButtonPlace(a_name);
  if (abs(empty.x-point.x)=1) and (empty.y=point.y) then result := true;
  if (abs(empty.y-point.y)=1) and (empty.x=point.x) then result := true;
end;

function TGameBoard.Change(a_name: string): TPoint;
var
  empty, point:TPoint;
begin
  empty := ButtonPlace( GB_EMPTY_PLACE );
  result := empty;
  point := ButtonPlace(a_name);
  GameArray[point.x, point.y] := '-';
  GameArray[empty.x, empty.y] := a_name;
end;

procedure TGameBoard.RandomArray;
var
   j,i:integer;
   name:string;
   point,point2:TPoint;
begin
  for i := 0 to 1000 do
    begin
      j := random(4);
      point := ButtonPlace( GB_EMPTY_PLACE );
      point2 := point;
      case j of
        0: point2.x := point.x-1;
        1: point2.x := point.x+1;
        2: point2.y := point.y-1;
        3: point2.y := point.y+1;
      end;
      if ValidPoint( point2 ) then
        begin
           name :=  GameArray[point2.x, point2.y];
           GameArray[point.x, point.y] := name;
           GameArray[point2.x, point2.y] := GB_EMPTY_PLACE;
        end;
    end;
end;

destructor TGameBoard.Destroy;
begin
  inherited Destroy;
end;

end.

Voir aussi


From the Free Pascal wiki, page "15-puzzle/fr", as it stood on 2020-02-01 after a change by GAN, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's Licensing page. If you have concerns about this material, message the admin.

Revision 2, last changed by WikiArchive .

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