1) as noted in the source, for that case you could use the camera instead
2) being minimal, there will always be places where opengl makes sense, like if someone wanted to make a shadow map implementation using a stencil buffer, or if someone wanted to make bone animations using a quaternions interweaved with vertex data, i will not provide every possible concept neatly wrapped in a class. as such you're free to mix in opengl whenever without restriction, which is what the small example is demonstrating at that point
3) it's called Bare Game, as in it's minimal
4) if you think the design is bad, look at the documentation, then decide
http://www.baregame.org/#bare_game
http://www.baregame.org/#bare
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