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Mailing lists / lazarus / 2013-01

[Announcement] Castle Game Engine 4.0.0 release for FPC game developers

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Michalis Kamburelis

Hi,

I would like to announce a release of Castle Game Engine 4.0.0, an open-source cross-platform 3D game engine for Object Pascal (only FPC/Lazarus):

http://castle-engine.sourceforge.net/news.php?id=release-4.0.0

I'm letting myself post an announcement to lazarus and fpc-pascal mailing lists, as this engine release is really directed at ObjectPascal developers: we finally have a nice high-level game engine API, it's possible to make a 3D game really trivially easy, and everything is also very flexible. We also have a lot of new engine documentation (tutorial, classes overview etc.) and useful examples.

The engine reads many 3D model formats, focusing on VRML/X3D standards (so you can make 3D models in pretty much every 3D modeling software), but also supporting Collada and other popular formats. We use OpenGL for graphics, and we have many eye-candy features (shadows, mirrors, bump mapping, screen effects, shaders etc.). The engine is basically integrated into Lazarus (you can drop TCastleContol, and a couple of non-visual components, on the Lazarus form), although it can also be used without LCL (we have our own TCastleWindow). The engine license is modified LGPL (same license as FPC RTL), so you can make both open- and closed-source games with it.

We welcome developers that want to use our engine, and/or contribute of course :) If you want to make a game using our engine, give it a try :)

Links to downloads and documentation are on

http://castle-engine.sourceforge.net/engine.php

Links to our tools and old games are on the main page, http://castle-engine.sourceforge.net/ .

Regards,
Michalis

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Alexsander Rosa
to Michalis Kamburelis

Congrats, excellent project!

2013/1/26 Michalis Kamburelis

Show quoted text 44 lines
Hi, I would like to announce a release of Castle Game Engine 4.0.0, an open-source cross-platform 3D game engine for Object Pascal (only FPC/Lazarus): http://castle-engine.**sourceforge.net/news.php?id=**release-4.0.0<http://castle-engine.sourceforge.net/news.php?id=release-4.0.0> I'm letting myself post an announcement to lazarus and fpc-pascal mailing lists, as this engine release is really directed at ObjectPascal developers: we finally have a nice high-level game engine API, it's possible to make a 3D game really trivially easy, and everything is also very flexible. We also have a lot of new engine documentation (tutorial, classes overview etc.) and useful examples. The engine reads many 3D model formats, focusing on VRML/X3D standards (so you can make 3D models in pretty much every 3D modeling software), but also supporting Collada and other popular formats. We use OpenGL for graphics, and we have many eye-candy features (shadows, mirrors, bump mapping, screen effects, shaders etc.). The engine is basically integrated into Lazarus (you can drop TCastleContol, and a couple of non-visual components, on the Lazarus form), although it can also be used without LCL (we have our own TCastleWindow). The engine license is modified LGPL (same license as FPC RTL), so you can make both open- and closed-source games with it. We welcome developers that want to use our engine, and/or contribute of course :) If you want to make a game using our engine, give it a try :) Links to downloads and documentation are on http://castle-engine.**sourceforge.net/engine.php<http://castle-engine.sourceforge.net/engine.php> Links to our tools and old games are on the main page, http://castle-engine.**sourceforge.net/<http://castle-engine.sourceforge.net/>. Regards, Michalis -- ______________________________**_________________ Lazarus mailing list .**freepascal.org http://lists.lazarus.**freepascal.org/mailman/**listinfo/lazarus<http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus>
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