On Wed, 23 Jan 2013 00:21:44 +0100
Michalis Kamburelis wrote:
First of all thanks for the explanation.
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The general idea is that TOpenGLControl has safe default values, that
are guaranteed to work (and be fast) even on really really ancient
graphic cards or when the system is running under virtual machine (which
often means you don't get hardware-accelarated 3D until you explicitly
install/enable something).
Well "really, really ancient" is the correct term and in my experience 3D on virtual machines even if supported is not really that useful.
For the same reason e.g.
TOpenGLControl.StencilBits is by default 0, even though all modern GPUs
can give you at least 8-bit stencil buffer.
This I think is absolutely correct as the stencil buffer is only used for special/advanced stuff that in general not many people need. And if they do they should know how to get one.
That said, I would be personally fine with changing this default to 24,
if others think it's a good idea. A developer can always lower it to 16
when that's enough. So, I don't really have a strong preference about it.
I think that it would be good for people new to OpenGL to give them the better depth buffer precision as default. Z-Fighting and other nasty stuff happens much earlier on the lower precision one. Personally I can live with the 16 bit default as well. It is just a slight inconvenience that I have to change it for every new project. So I vote for 24 as default.
R.