Fl?vio Etrusco wrote 5 lines
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Show quoted text 18 lines
> There is the question of drawing a lie, to how much to put on TWinControl.
> There are more Handle related functions... So there could be an additional
> HandleObject property, with an object representing the handle.
> Though, IMHO that would be too much...
>
>
> What is the specific use case for it?
> I can only really see use, if you develop your own component. But then you
> can add it there...
>
> --
The intended use is for component developers, yes. But actually I
thought about it while checking a bug report and having to offset for
InvalidateRect with a TPaintBox, so I'd prefer it was implemented in
TControl ;-) It's just a matter of extract the method from
TContol.Invalidate.
I guess it's impossible to draw line, they need to be indeed discussed
on a case-by-case basis. That's why I posted the RFE as a question ;-)
Well, one other think is, the current function would still have to remain. (or compatibility would be broken badly).
So doing this would simply be a duplicate.
I am definitely with the comment on mantis. I wouldn't want to add to many more things to T(Win)Control. That would speak for a TWinControl.HandleObj.InvalidateRect(x,y,x2,y2)
I do see the point of wanting to access it in context of a T(Graphic)Control, but there is no handle. there could be a handle object; but it probably wouldn't work for all functions...
Also TGraphicControl, and TCustomControl(inherit TWinControl) introduce a Canvas, maybe then it could go there?
TCanvas, has other handle related functions, like GetClipRect.
Just some ideas....