while i agree... i'm also as old school as PEW and i don't agree to a point or
several, actually... one of those being why is the beep action so looked down on
in the *nix environment?
Requiring root to beep is just not acceptable.
Audio hardware can be accessed via an API (ALSA, PulseAudio, OSS, portaudio, etc.) and by group audio, which is far better.
games started off with only the MB speaker as the way
of sounding actions and activities... so what's the bitch problem? is everyone
these days so freakin' spoilt by traditional sound card stuff that they refuse
to recognize traditional MB speaker sounds?
Yes, because a PC is not a pong console and the PC-speaker sound is torture. I just don't like games that sound like a bios failure. Perhaps it has something to do with me starting coding on a computer that had better sound hardware than a PC-speaker (an Atari 130 XE in 1987).
so please tell me why today's folk
are so jaundiced to the traditional methods
of game writing...
I don't know. I don't feel like today's folk, more like yesterdays folk. :) I am just not that nostalgic that I don't see that hardware and coding has moved on in the 23 years I am doing it. But the real problem (as others have stated, too) is the root access. Without that noone would care if you beep or not. There is just no proper way to use the PC-speaker in Linux.
R.
A: Because it messes up the order in which people normally read text.
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