Hello,
My code loads a PNG image from resource, modifies it, and then paints on canvas:
var
png: TPortableNetworkGraphic;
img: TLazIntfImage;
bmp: TBitmap;
begin
// load from resource
png:=TPortableNetworkGraphic.Create;
png.LoadFromLazarusResource('a_png_image');
// prepare for modify
img:=png.CreateIntfImage;
png.Free;
// modyfy
...... changing colors, setting alpha, ...
// prepare for draw
bmp:=TBitmap.Create;
bmp.LoadFromIntfImage(img);
img.Free;
// paint
......If image in resources has no alpha channel (img.HasTransparency returns False in these cases), then in resulting image i get black colour where i set colTransparent (in "modyfy" code block). How to insert alpha channel (or maybe mask, [transparency==mask in recent graphics changes?]) in existing image?
