Hi all,
I know I've hassled a few of you over the past months, and finally I've been given the all clear to talk about what I have been working on.
I'm doing some game development work for, Sumo Digital, in conjunction with Yoyo Games, and they have finally released a teaser of the stuff I've been porting over to Mac OS X since last November.
It can be seen here...
http://www.youtube.com/watch?v=Z91lNPW2G9U
Apparently with these 2 videos there was an error with capturing or uploading so it looks very choppy as frames were skipped.
http://www.youtube.com/watch?v=jSGd8ru-Dzs
http://www.youtube.com/watch?v=MufJZeDWH8I
They are silky smooth on my Mac Book Pro.
An accompanying blog entry can be found here (
http://glog.yoyogames.com/?p=60 )
For those unfamiliar with Game Maker, the games are not the things being ported, but the IDE and engine are. The IDE creates the game files and these are then fed into the engine. The same game files works on both Win32 and Mac OS X ( native Carbon apps ), and 2 weekends ago, I got the engine and IDE working on Linux, all from the same code-base with 1 or 2 IFDEFs.
There is still some work to be done, but at least it shows that it is basically working.
It makes use of Lazarus, FreePascal and JEDI-SDL.
Thanks to everyone who has helped me so far and I'm sure you'll hear more from me as I head towards the public beta release at the end of March. I still have so much to learn with Lazarus.
L8r,
Dominique.
