Hi all,
I have a bug with GLScene when executing on Windows, compiled with Lazarus and FPC.
GLScene's version is Lazarus', version 1.0.0.2 (Delphi's version's needs a lot more fixes to work on Lazarus).
The program is very simple, see attached zip file, basically a polygon viewed from above in a GLSceneViewer. When I connect the viewer to the camera, the program hangs with a SIGSEGV signal in the ialmgicd!DrvSetContext procedure, it seems the GLU library transmits back bizarre pointers into the TGLNodes.RenderTesselatedPolygon procedure in GLMisc. I've printed out a copy of the values in the GLSceneDebug.Text file.
Needless to say, the same code work perfectly with Delphi7 and the latest stable GLScene.
Has anyone seen this before and could help with information to debug this?
Thanks a lot
Thierry
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