Did something change to make Canvas.Stretchdraw run extremely slow?
I hadn't updated Lazarus in a while, but now that I have, my call to Canvas.Stretchdraw requires about 8-10 seconds to complete for a large image. Previously it only took about 3. I'm drawing my graphs at 2x size and the stretching them down to display - effectively giving simple antialiasing.
Or, is there a better way to effectively get antialiasing on my graph controls? When I researched it online, everyone suggested doing exactly what I'm doing, but that was in Delphi.
Thanks,
