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Mailing lists / lazarus / 2000-04

OpenGL widget engine

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Cliff Baeseman

If someone wishes to get real creative I can
show you how to build the same thing as the win32 engine only you would render your own components in OpenGL.
�
I can be done. The LCL can handle this type of
thing because of the abstraction
layer. Components know
absolutely nothing about about the way in which they are rendered. �
Rounded edged buttons or mac auqua look and feel now that would be some cool looking stuff.
�
3D Controls with shadowing would also be really
cool.
�
I can only give you a simple implementation stub
since I have to get back to the QT and designer hacking. �
Cliff
�
�

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