The same was for me. I, too, am/was used to Win32 API. I was brave enough to begin to study GLib/GTK and found out :
1. It is quite simple in many ways (not in all ways, though).
2. The biggest advantage is - it is Open Source. If you wonder how certain things are accomplished, and understand C code, you can look inside and see.
3. Many thinks are designed or implemented the same way as in Win32 (device contexts, pens, brushes).
4. After a while you realize, how Win32 API is lame for its handles, messages, etc. and understand, among other things, how the Win32 -> Win64 transition will be difficult.
Just my opinion.
Michal Bukovjan
Pascal Dutilleul wrote 36 lines
In fact that's the reason why I'm hesitate to jump into the lazarus
project. I don't know a thing about GTK, so I should first look a bit
to that library before I could start to participate. It would be much
easier for me if I could use win32 api. On the other hand, I like to
use lazarus under linux, so finally I should learn GTK a bit, I guess
...
Pascal
--- "Jeffrey A. Wormsley" wrote:
> On 8/1/99, at 10:37 PM, Michael A. Hess wrote:
>
> > Let's try to get all the bugs
> > cleaned up and
> > working with one API before getting things to
> confused.
>
> Starting early seemed like a good way to
> go. As it is right
> now, everyone is concentrating on linux gtk. Even
> winbloze gtk is getting
> something of a short shrift. Since I am much more
> familiar with the win32
> environment than gtk in either flavor, it seemed to
> make some sense to me
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