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Mailing lists / lazarus / 1999-06

[lazarus]

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Baeseman, Cliff

Not to mention that bill would really hate this one.

Delphi on any platform that is extreme....

Cliff

Earlier message 73 lines
-----Original Message----- From: Baeseman, Cliff Sent: Sunday, June 27, 1999 12:17 PM To: Subject: RE: [lazarus] Michael, What we really need to define is a runtime implementation of something such as the JVM for our gui development. Perhaps we need to define a common interface that can be ported to all platforms. Something like this. Our code --> Interface --> GUI Subsystem. The Interface would be our library dll and the GUI Subsystem would be platform code. The interface code would likely have to be written in C or in C++ to talk to the GUI of the platform on its level. This would be a great undertaking but our GUI code would be totally portable as long as the Interface definition did not change. This is the most flexible arrangement that I can think of... Cliff -----Original Message----- From: Michael A. Hess Sent: Sunday, June 27, 1999 11:57 AM To: Subject: Re: [lazarus] Baeseman, Cliff wrote: > > I have not looked to closely at it but should we be implementing at > the glib level? Maybe totaly define our component structures based > from glib vs the already defined widgets. > > What does everyone think? Suggestions Welcome. I have thought about this in the past. If we were intending on making Lazarus (aka the FCL) GUI API dependent then coding directly to glib would be the best idea. Then all compenents would be designed within the FCL and would make inheritence of components and the ability to redesign components based on a parent much easier. However, that would tie us more closely to GTK. It might make using other APIs such as QT for KDE much more difficult. By not going stright to glib we will be able to make interfaces directly to the GNOME widget set which gives our FPC code immediate D&D, Corba, etc. etc. without our having to add any of that into the FCL. So it is a trade off. I think setting up interfaces to the various GUI APIs is the best way to go. It removes that headache from our shoulders. -- ==== Programming my first best destiny! ==== Michael A. Hess Miracle Concepts, Inc. http://www.miraclec.com _________________________________________________________________ To unsubscribe: mail with "unsubscribe" as the Subject archives at http://www.miraclec.com/list_archives/lazarus _________________________________________________________________ To unsubscribe: mail with "unsubscribe" as the Subject archives at http://www.miraclec.com/list_archives/lazarus

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