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Mailing lists / fpc-pascal / 2015-07

fpdoc HTML class hierarchy output contains duplicates

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Graeme Geldenhuys

Hi,

Last night I came across something, which I think is a bug in fpdoc's HTML output. In recent times, fpdoc added a new output feature to the HTML generated - a class hierarchy page.

Here is recent HTML output I generated for the tiOPF project. Note all the duplicates in the Class Hierarchy page. For example TtiSleepThread appears 4 times in the same "tree node", or TtiBaseObject which appears 60+ times in various nodes.

http://geldenhuys.co.uk/tiopf/index-9.html

Is this a known issue?

Regards,
- Graeme -

fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/

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Michael Van Canneyt
to Graeme Geldenhuys
Graeme Geldenhuys wrote 14 lines
Hi, Last night I came across something, which I think is a bug in fpdoc's HTML output. In recent times, fpdoc added a new output feature to the HTML generated - a class hierarchy page. Here is recent HTML output I generated for the tiOPF project. Note all the duplicates in the Class Hierarchy page. For example TtiSleepThread appears 4 times in the same "tree node", or TtiBaseObject which appears 60+ times in various nodes. http://geldenhuys.co.uk/tiopf/index-9.html Is this a known issue?

No, it is not. Please report it in the bugtracker, so I do not forget it.

Michael.

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Michael Van Canneyt
to Michael Van Canneyt
Michael Van Canneyt wrote 20 lines
On Tue, 21 Jul 2015, Graeme Geldenhuys wrote: > Hi, > > Last night I came across something, which I think is a bug in fpdoc's > HTML output. In recent times, fpdoc added a new output feature to the > HTML generated - a class hierarchy page. > > Here is recent HTML output I generated for the tiOPF project. Note all > the duplicates in the Class Hierarchy page. For example TtiSleepThread > appears 4 times in the same "tree node", or TtiBaseObject which appears > 60+ times in various nodes. > > http://geldenhuys.co.uk/tiopf/index-9.html > > Is this a known issue? No, it is not. Please report it in the bugtracker, so I do not forget it.

Fixed it as part of the 3.0 release process.

Michael.

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