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Mailing lists / fpc-pascal / 2005-10

Bindings to Computational Geometry libraries

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Cox, Stuart TRAN:EX

There are a number of Computational Geometry libraries available from the web. It would be nice to be able to use them in the Pascal world. Does anyone have bindings or wrappers or translations to FP for LEDA, CGAL or say XYZGeobench?

Stu Cox
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Tony Pelton
to Cox, Stuart TRAN:EX
There are a number of Computational Geometry libraries available from the web. It would be nice to be able to use them in the Pascal world. Does anyone have bindings or wrappers or translations to FP for LEDA, CGAL or say XYZGeobench?

i'm not sure if i know what "computational geometry" is ... but while i was doing some messing about with code for a flight simulator extension i was working on, i came across the following which helped me out some :

http://www.partow.net/projects/fastgeo/

it is 100% Pascal code.

i don't know if it would be of any interest to you.

Stu Cox

Tony

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Cox, Stuart TRAN:EX

Thanks Tony.

The FastGEO routines are quite useful, as you noticed, but it would be great to be able to work with the others as well. Not all functionality is duplicated between them and the XYZGeoBench, being for Mac Pascal, has its own way of 's see what other interest there is....

Stu

Earlier message 28 lines
-----Original Message----- From: On Behalf Of Tony Pelton Sent: Friday, October 28, 2005 1:11 PM To: FPC-Pascal users discussions Subject: Re: [fpc-pascal] Bindings to Computational Geometry libraries On 10/28/05, Cox, Stuart TRAN:EX wrote: > There are a number of Computational Geometry libraries available from > the web. It would be nice to be able to use them in the Pascal world. > Does anyone have bindings or wrappers or translations to FP for LEDA, > CGAL or say XYZGeobench? i'm not sure if i know what "computational geometry" is ... but while i was doing some messing about with code for a flight simulator extension i was working on, i came across the following which helped me out some : http://www.partow.net/projects/fastgeo/ it is 100% Pascal code. i don't know if it would be of any interest to you. > > Stu Cox Tony

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