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Mailing lists / fpc-devel / 2023-04

Using case statement instead of VTable

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Hairy Pixels

Strange question but I heard it brought up during a discussion and I was very curious what compiler people think about it.

The question is, instead of using a virtual method table would it be feasible to use a case statement on the real class type and make a dispatch routine for each method call?

For example assume “type” is the internal type of the class (where a VTable would be) and a call to “animal.DoSomething()” is called which would internally basically be this dispatch table:

 case animal.type of
   TDog: TDog(animal).DoSomething;
   TCat: TCat(animal).DoSomething;
   TMouse: TMouse(animal).DoSomething;
 end;

The reason this was brought up was because virtual methods can’t be inlined and this would allow that but I think there would be more overhead overall to have all these case statements on every virtual method call.

Regards,
Ryan Joseph

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Marco van de Voort
to Hairy Pixels
Hairy Pixels wrote
Strange question but I heard it brought up during a discussion and I was very curious what compiler people think about it.

I hope you don't mind me replying as non compiler person :-)

Show quoted text 10 lines
The question is, instead of using a virtual method table would it be feasible to use a case statement on the real class type and make a dispatch routine for each method call? For example assume “type” is the internal type of the class (where a VTable would be) and a call to “animal.DoSomething()” is called which would internally basically be this dispatch table: case animal.type of TDog: TDog(animal).DoSomething; TCat: TCat(animal).DoSomething; TMouse: TMouse(animal).DoSomething; end;

This doesn't happen. There is no class that is TDog,Cat and mouse. Usually a VMT governs the relation between parent and child, i.e.   TDog and TAnimal.  The TDog nor the TAnimal implementation has no knowledge of the other mammals.

The reason this was brought up was because virtual methods can’t be inlined and this would allow that but I think there would be more overhead overall to have all these case statements on every virtual method call.

Much more, keep in mind your example above doesn't even have parameters.

Keep in mind that the virtual call is fairly cheap to begin with, you load the VMT from the instance references (first field), and then the method pointer at an fixed offset relative to that. Two instructions on x86 with its many addressing modes, only slightly more on non-x86, I would guess, and no branches.

Your solution would also need to load some reference to the class type, (the first instruction) and then a compare and branch for each case.

But the core problem is that you don't have an overview of all other descendants in the compiler. Those can be fragmented over multiple units, and then you touch the problem that whole program optimization like de-virtualization tries to solve.

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Hairy Pixels
to Marco van de Voort
Show quoted text 9 lines
On Apr 11, 2023, at 2:58 PM, Marco van de Voort via fpc-devel wrote: > case animal.type of > TDog: TDog(animal).DoSomething; > TCat: TCat(animal).DoSomething; > TMouse: TMouse(animal).DoSomething; > end; This doesn't happen. There is no class that is TDog,Cat and mouse. Usually a VMT governs the relation between parent and child, i.e. TDog and TAnimal. The TDog nor the TAnimal implementation has no knowledge of the other mammals.

Address this part first since maybe my example was poor. I was trying to model how polymorphism is done in pure procedural code. I used to write code like this so I kind of remember.

The idea is that there is a record with an enum which is the type of the object. Then anytime you have a polymorphic function (an override) you dispatch on it using a case.

Does that make it clearer? I thought the base class TAnimal would have this “type” enum set at construction and it would be , Ryan Joseph

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Hairy Pixels
to Marco van de Voort: I hope you don't mind me replying as non compiler person :-) This doesn't happen. There…
On Apr 11, 2023, at 2:58 PM, Marco van de Voort via fpc-devel wrote: But the core problem is that you don't have an overview of all other descendants in the compiler. Those can be fragmented over multiple units, and then you touch the problem that whole program optimization like de-virtualization tries to solve.

I didn’t get this at first but I see what you mean. The call site would only have access the descendants it knew about that point during compilation. So the case may not have a full set of descendants to work from.

I used to write code like this and there was always a way to make things work so maybe in practice it’s not as bad as it sounds but the VTable is clearly a more general purpose solution.

Regards,
Ryan Joseph

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Marco van de Voort
to Hairy Pixels: Address this part first since maybe my example was poor. I was trying to model how…
Hairy Pixels wrote 10 lines
>> case animal.type of >> TDog: TDog(animal).DoSomething; >> TCat: TCat(animal).DoSomething; >> TMouse: TMouse(animal).DoSomething; >> end; > This doesn't happen. There is no class that is TDog,Cat and mouse. Usually a VMT governs the relation between parent and child, i.e. TDog and TAnimal. The TDog nor the TAnimal implementation has no knowledge of the other mammals. Address this part first since maybe my example was poor. I was trying to model how polymorphism is done in pure procedural code. I used to write code like this so I kind of remember. The idea is that there is a record with an enum which is the type of the object. Then anytime you have a polymorphic function (an override) you dispatch on it using a case.

That's what I thought, yes. But the whole analysis stays the same:

- you don't have a list of all possible polymorphic types in the application when you compile the average dispatch point, that is in the realm of whole-program optimization.   (I saw your later mail that you understood this, but I already composed this message when it arrived)

- The code is still more bulky. To get the type from the instance pointer is as expensive as the getting the vmt, and while the dispatch via the VMT is a single instruction on x86 (call *[vmt+offset]), you still have to spend a comparison and a branch per case (dog/cat/mouse) extra, with as only saving grace that the indirection of the call instruction disappears. Both bulkier and slower.

Another issue that I just thought about:

- you now only consider one virtual method per class. But think of more complex class hierarchies where various methods are introduced at various levels. Every virtual method then gets its own set of possible classes, and thus enum. This reduces to one entry per virtual method, just like in the VMT, only difference is that it is an enum instead of a pointer. (but the VMT pointer table is duplicated in the case statements of every dispatch call)

To judge new language schemes, always factor in multi unit examples, and ask yourself what you know at each point of the compilation. (e.g. typically you only know the interface of an USES'd unit, and not its implementation, and not other units). Similarly, the simple case is only a step up to also evaluate more elaborate cases. The devil is always in the details.

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Hairy Pixels
to Marco van de Voort
Show quoted text 5 lines
On Apr 11, 2023, at 4:02 PM, Marco van de Voort via fpc-devel wrote: That's what I thought, yes. But the whole analysis stays the same: - you don't have a list of all possible polymorphic types in the application when you compile the average dispatch point, that is in the realm of whole-program optimization. (I saw your later mail that you understood this, but I already composed this message when it arrived)

Yeah I think that’s kind of kills the idea.

Btw, I was curious because I haven’t done this in so many years but is this basically how a VTable looks in procedural code?

The idea is that the record adds all function pointers from all the descendants and fills them out with local implementation as pseudo-overriding.

============================================

{$mode objfpc}
program procedural_oop;
uses
	UDog, UAnimal;
var
	dog: PDog;
begin
	dog := TDog_Init;
	dog^.walk_proc(PAnimal(dog));
	dog^.bark_proc(dog);
end.

============================================

{$mode objfpc}
unit UDog;
interface
uses
  UAnimal;
type
  PDog = ^TDog;
  TDog = record
    // TAnimal methods
    walk_proc: procedure(self: PAnimal);
    // TDog methods
    bark_proc: procedure(self: PDog);
    // instance members
    sound: string;
  end;
function TDog_Init: PDog;
procedure TDog_Bark(self: PDog);
implementation
procedure TDog_Bark(self: PDog);
begin
  writeln('dog goes ', self^.sound);
end;
function TDog_Init: PDog;
begin
  result := PDog(GetMem(sizeof(TDog)));
  // setup methods
  result^.walk_proc := @TAnimal_Walk;   // use parent implementation
  result^.bark_proc := @TDog_Bark;      // override with current implementation
  // init members
  result^.sound := 'woof!'
end;
end.

============================================

{$mode objfpc}
unit UAnimal;
interface
type
  PAnimal = ^TAnimal;
  TAnimal = record
    walk_proc: procedure(self: PAnimal);
  end;
function TAnimal_Init: PAnimal;
procedure TAnimal_Walk(self: PAnimal);
implementation
procedure TAnimal_Walk(self: PAnimal);
begin
  writeln('animal walks');
end;
function TAnimal_Init: PAnimal;
begin
  result := PAnimal(GetMem(sizeof(TAnimal)));
  // setup methods
  result^.walk_proc := @TAnimal_Walk;
end;
end.

Regards,
Ryan Joseph

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Jonas Maebe
to Hairy Pixels: Strange question but I heard it brought up during a discussion and I was very curious…
Hairy Pixels wrote 6 lines
Strange question but I heard it brought up during a discussion and I was very curious what compiler people think about it. The question is, instead of using a virtual method table would it be feasible to use a case statement on the real class type and make a dispatch routine for each method call?

This is sometimes done by compilers when value profiling determines that a particular function pointer call (almost) always goes to the same target.

It can also be done as part of whole program optimisation, as Marco mentioned. FWIW, when WPO devirtualisation is applied to the compiler (which can be devirtualised almost completely because of the way it is constructed), LLVM can apply your proposed optimisation (and some others) and gets 8% extra performance. So don't expect miracles from it, unless your main loop consists of only calling tiny virtual methods.

Jonas

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Marco van de Voort
to Hairy Pixels: Yeah I think that’s kind of kills the idea. Btw, I was curious because I haven’t done…
Hairy Pixels wrote
Btw, I was curious because I haven’t done this in so many years but is this basically how a VTable looks in procedural code?

Every class has a reference to class type information stored at negative offsets. The class type info contains VMT, IVMT, the class name etc.  The table is compile time (iow a structured constant in procedural pascal) and the layout of that table is roughly  described in objpash.inc:

  const
        vmtInstanceSize         = 0;
        vmtParent               = sizeof(SizeInt)*2;
        { These were negative value's, but are now positive, else classes
          couldn't be used with shared linking which copies only all
data from
          the .global directive and not the data before the directive
(PFV) }
        vmtClassName            = vmtParent+sizeof(pointer);
        vmtDynamicTable         = vmtParent+sizeof(pointer)*2;
        vmtMethodTable          = vmtParent+sizeof(pointer)*3;
        vmtFieldTable           = vmtParent+sizeof(pointer)*4;
        vmtTypeInfo             = vmtParent+sizeof(pointer)*5;
        vmtInitTable            = vmtParent+sizeof(pointer)*6;
        vmtAutoTable            = vmtParent+sizeof(pointer)*7;
        vmtIntfTable            = vmtParent+sizeof(pointer)*8;
        vmtMsgStrPtr            = vmtParent+sizeof(pointer)*9;
        { methods }
        vmtMethodStart          = vmtParent+sizeof(pointer)*10;
        vmtDestroy              = vmtMethodStart;
        vmtNewInstance          = vmtMethodStart+sizeof(codepointer);
        vmtFreeInstance         = vmtMethodStart+sizeof(codepointer)*2;
        vmtSafeCallException    = vmtMethodStart+sizeof(codepointer)*3;
        vmtDefaultHandler       = vmtMethodStart+sizeof(codepointer)*4;
        vmtAfterConstruction    = vmtMethodStart+sizeof(codepointer)*5;
        vmtBeforeDestruction    = vmtMethodStart+sizeof(codepointer)*6;
        vmtDefaultHandlerStr    = vmtMethodStart+sizeof(codepointer)*7;
        vmtDispatch             = vmtMethodStart+sizeof(codepointer)*8;
        vmtDispatchStr          = vmtMethodStart+sizeof(codepointer)*9;
        vmtEquals               = vmtMethodStart+sizeof(codepointer)*10;
        vmtGetHashCode          = vmtMethodStart+sizeof(codepointer)*11;
        vmtToString             = vmtMethodStart+sizeof(codepointer)*12;

The VMT has one pointer for each virtual method in a class. In e.g. TAnimal version of the table those pointers would point to the TAnimal copy of the virtual methods or a method that raises an "abstract" exception if the method is abstract.  The VMTs are linked (the TDog table points to TAnimal in its parent pointer, which in turn points to its parent) for the IS and AS functionality, but not for VMTs

The TDog version of the table they point to the TDog version.

So basically the tdog.create would only allocate memory, and initialize the first "field" with a pointer to the tdog class structured constants, and advance the pointer to the next field and return that as the instance pointer.

const ddogclassinfo : array [0..3]of pointer =
(@parent,@vmtmethod1,@vmtmethod2,@vmtmethod3);

If the class (TDog) overrides the method, it points to the tdog reference, if not, this table still lists the TAnimal version of the method.

constructor TDog.Create;
begin
   result:=NewInstance; // allocate memory for the instance
   ppointer(result);
   inc(result,sizeof(pointer));
end;

Dispatch then becomes in simplified Pascal  (assume that "instance" is a initialized class)

var vmt : pointer;
vmt:=ppointer(instance)^;
tthemethod(ppointer(vmt)[n]).themethod(parameter);

... with n the number of the respective virtual method, and TTheMethod its signature.  Handling all those indexes, signatures and generating the parameter loading into registers, stack is the core work of the compiler.

Note that Delphi 1 had a different way of dispatch, called "dynamic" (the 16-bit compiler had to be much more careful with memory), at the expense of performance. IIRC that version kind of worked like your scheme, where every class only had a table for the methods it really had, leaving the rest up to a function in the parent. I don't recall the exact details (I suggest an old Delphi manual or mastering Delphi for that).  Free Pascal ignores this directive, and doesn't implement it.

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