Hi guys, congrats for the 3.0 release!
However after upgrading FPC, my Android game now crashes with division by zero exceptions (it happens always in the same place).
I changed nothing in the code, only the compiler changed from a 2.7.x to 3.0.0 (cross compiler windows to Arm binary version obtained from the link that was distributed in the mailing list last week). If I revert to using the old compiler, no exceptions happen.
Note that I have this line in one of my units:
Initialization
SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide, exOverflow,
exUnderflow, exPrecision]);
End.I masking all of those stuff because it is a requisite for OpenGL graphics.
Looking at the breaking changes section of the wiki, I dont see anything related. Anyone has an idea of what changed that could cause this or at least how I can debug it?
