TFreeTypeRasterizer.Render_Gray_Glyph function
Render one gray-level glyph in the target pixmap.
Declaration
function Render_Gray_Glyph(var glyph: TT_Outline;
var target: TT_Raster_Map;
palette: PTT_Gray_Palette): TError; overrideDescription
Palette points to an array of 5 colors used for the rendering. Use Nil to reuse the last palette. The default is VGA graylevels.
An experiment, built from development snapshots. Not the official Free Pascal or Lazarus documentation.
